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[Model] Tommy Gun

Posted: Tue Jul 18, 2006 11:32 am
by F1N3ST
This is my Tommy Gun Model, I hope you guys like it, 608 faces in obj form.

Image

Image

Posted: Tue Jul 18, 2006 11:34 am
by Sombody123
Needs smoothing groups.

Posted: Tue Jul 18, 2006 11:37 am
by surrounded001
Very good, but it does need smoothing. But it looks great. Keep up the great work.

Posted: Tue Jul 18, 2006 11:49 am
by F1N3ST
The OBJ has smoothing groups, but i cant get the .3ds to smooth.

Posted: Tue Jul 18, 2006 11:55 am
by Guest
Nice, but you need to up the level of detail. All I can see is a big cylinder as the drum, a few boxes for the body, some odd shapes to make up the trigger, the handle, and the butt.

Posted: Tue Jul 18, 2006 12:09 pm
by F1N3ST
Ok, the file size is 128kb, models for halo 2 are supposed to be around 100kb, if there much bigger than that they will not inject into halo 2, i had a lot of detail, but the file size was 248kb, so i had to go all around the model, taking away details from the sides and handles. I didnt want to do this but this isnt a showoff model, it is for injecting into halo 2.

Posted: Tue Jul 18, 2006 11:21 pm
by Tanasoo
Besides you can make up for with with normal maps and have a more detailed one for FP. The only problem might be the stock and receiver, you might want to throw on a chamfer on those to make them look more round (you can sacrifice some barrel polys if need be, you don't need much more than a hexagon there with smoothing). Good Job.

Posted: Tue Jul 18, 2006 11:59 pm
by F1N3ST
Yeah, the Cylinders are what is killing me, there was 1 more cylinder at the end of the barrel, but i had to take it out, ad do you really think a hexagon will do?

Posted: Wed Jul 19, 2006 12:18 am
by xXxCocoFangxXx
I have seen tons of these, but very nice! :wink:

Posted: Wed Jul 19, 2006 5:17 am
by F1N3ST
I havent, thanks for the compliment.

Posted: Wed Jul 19, 2006 5:48 am
by Tanasoo
Just look at any of the stock rifles ingame and you will see it doesnt take much to make it look round with good smoothing groups. In fact allot of games have just squares, but they don't look so good from the front.

Posted: Wed Jul 19, 2006 5:51 am
by F1N3ST
What he said.....

Posted: Wed Jul 19, 2006 6:17 am
by SpecOp44
Hmm, this would be nice in-game. Good work.

Posted: Wed Jul 19, 2006 6:48 am
by F1N3ST
Thanks.

Posted: Wed Jul 19, 2006 12:41 pm
by Explosive American
Mag ain't thick enough.

Posted: Wed Jul 19, 2006 5:22 pm
by F1N3ST
Thats how thick it was in my referance.....

Posted: Wed Jul 19, 2006 5:59 pm
by Explosive American
It's not quite thick enough. Needs to be at least one third thickened.

Image

Posted: Wed Jul 19, 2006 6:57 pm
by F1N3ST
Ill thicken it, i just wont rerender it and all.

Posted: Fri Jul 28, 2006 12:48 pm
by lilasiansk8ur
Add the grip onto the front

Posted: Fri Jul 28, 2006 1:31 pm
by Explosive American
There are two versions of the tommy gun. He's making the military variant, without the vertical front grip.