Custom Halo 2 Reticules Maybe?

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Shalted




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Custom Halo 2 Reticules Maybe?

Post by Shalted »

Image
Image
Image
Image
H4x.
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Post by GametagAeonFlux »

Interesting choice of change lol, but nice job!
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Post by MrBalll »

Haha. Nice find.
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Post by Monkey Terd »

Hehe, it looks like Tural (cat).
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Post by DWells55 »

Puppy!
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Post by Hawaiian Modder »

How? Everytime a internilize those things, I get some error.
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Post by Shalted »

hawaiian_modder wrote:How? Everytime a internilize those things, I get some error.
Magic and h4x.

Oh, and some research...
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Post by voodoo721 »

jeez i thought this forum was rated E.
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Post by Monkey Terd »

voodoo721 wrote:jeez i thought this forum was rated E.
...?
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Post by kornkidcrazy »

amazing find! Lol, make it an eye so it looks like oblivion...
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Post by Shalted »

Well, once I've done a little more research on the nhdt tag, I'll give a few more details on how to do this.
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Post by -DeToX- »

Lol, i think that guy though it was a ball sack..... lol nice kitty....
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Post by GametagAeonFlux »

Does the dot still appear in the middle if you roll over a target's head?
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voodoo721 wrote:jeez i thought this forum was rated E.
Halomods Registration Screen wrote:Image
Acutally, rated PG-13 :lol:
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Post by Shalted »

Ok, well, I'm done with the reseach on this tag, there's still alot left to map, but I've found all I wanted to find. Anyway the plugin can be found at the TRP.

Short tutorial on creating custom Reticules/HUD Elements:
It's actually very easy, Halo 2 will accept the alpha channel of a texture as a HUD bitmap(Must be DXT2/3 or DXT4/5), but all other channels must be clear. So what I did, was duplicate the banshee's contrail, extract the image, modify the alpha channel and re-injected it. Next you have to swap the Tag ID refrence of the reticule to that of the new bitmap. And finally, set the Object Bitmap Index 1 2 and 3 to 0.(Otherwise it'll refrence a bitmap that doesn't exist).

Simple
Last edited by Shalted on Sun Jun 18, 2006 8:45 pm, edited 1 time in total.
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Post by Monkey Terd »

Shalted wrote:Ok, well, I'm done with the reseach on this tag, there's still alot left to map, but I've found all I wanted to find. Anyway the plugin can be found at the TRP.

Short tutorial on creating custom Reticules/HUD Elements:
It's actually very easy, Halo 2 will accept the alpha channel of a texture as a HUD bitmap(Must be DXT2/3 or DXT4/5), but all other channels must be clear. So what I did, was duplicate the banshee's contrail, extract the image, modify the alpha channel and re-injected it. Next you have to swap the Tag ID refrence of the reticule to that of the new bitmap. And finally, set the Object Bitmap Index to 0.(Otherwise it'll refrence a bitmap that doesn't exist).

Simple
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Post by jzimmer09 »

LMAO nice... :) its so... "MEOW" LMAO
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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Post by Trulife8342 »

My team mates never cease to amaze me, good job Shalted
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Post by DoorM4n »

jzimmer09 wrote:LMAO nice... :) its so... "MEOW" LMAO
OH GOD!!!

"MEOW" has the word "EMO" in it!!!!!!!11111BBQ!!!111Shift@



btw, i always thought there was an easier way of doing this
oh well, nice job
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Post by Juniorman030790 »

Haha, that's pretty cool!
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