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[H2]Hover Board - The Falcon by TLM

Posted: Wed May 17, 2006 7:16 am
by xzodia
Here it is ive beeing working on it for sooo long(although a lot of the time was wasted on trying to make it fly like a pelican, then i changed my mind :P ) the pics dont show much of the work but it still looks good

Features:

Clusster Seaker Missiles
No Boost
Driver can use the weapon they are holding eg a sniper rifle or smg
Fairly slow but faster than walking
Driver is killable(I mention this cause until i recently found a thing(will be released with the release of the mod this is in), when you changed the seat type the biped became invincable
Cool HUD Aimer (mixture of chain gun and whatever you are holding)
Enterable from all sides

Possible Feature:
1st Person veiw, what'd you reckon?[edit] Just did some tests in 1st person...its was unplayable so forget that idea[/edit]

Future Features:
New Phmo
Stop driver from throwing grenades
Moved Lights

Image
Image
Image

Posted: Wed May 17, 2006 7:30 am
by citrusp3rs
nice :)

is that a miniature longsword :P

Posted: Wed May 17, 2006 7:32 am
by xzodia
its a slighty skinned mini longsword yes

Posted: Wed May 17, 2006 7:49 am
by Monkey Terd
That looks pretty sick man. Might I suggest nulling out/moving the banshee lights tho?

Posted: Wed May 17, 2006 7:51 am
by xzodia
well i did try to move them but i couldnt find the right markers :? so ill add that to the future features

Posted: Wed May 17, 2006 8:02 am
by INSANEdrive
Awesome 8)

Posted: Wed May 17, 2006 8:09 am
by Flying Spartan
! :shock: ! how the heck am i going to to fit in there?

reminds me of the simpsons, where Mr Burns has a model jet and tells Smithers to hop in, but when Smithers tries to tell Burns the thing is too small then MrBurns pulls a gun out on him and tells him to hop in again!

XD ROFLMFAO XD

oh ya! great job! 1st Halo 2 Longsword iv ever seen in a multiplayer map!
you should resize it (there has to be a bigger model of the Longsword, and sounds, remember the Halo 2 E3 Realtime Demo??) and put it in a bigger, more open map. like ......

Coagulation (take away invisible walls)
Containment (take away invisible walls)
Burial Mounds (take away invisible walls)
Gemini (take away invisible walls)

Posted: Wed May 17, 2006 8:36 am
by xzodia
1. Its not a longsword
2. Because its not a longsword it is resized to make it smaller
3. There have been longswords put in mutliplayer before but i sya again this isnt one!(well technically it is but you get what i mean)

Posted: Wed May 17, 2006 12:01 pm
by Tural
Eh, it's alright.

Posted: Wed May 17, 2006 1:18 pm
by uralllame
Looks a BIT on the overpowered side, what with all the rockets. Might want to tone that down slightly, or make it so you can do that only every 20 seconds or something.

Posted: Wed May 17, 2006 1:53 pm
by xzodia
they are toned down and theres a second break in firing its not overpowering

Posted: Wed May 17, 2006 2:55 pm
by Tural
If you hit within about five feet of a player, will it kill them?

Posted: Wed May 17, 2006 3:03 pm
by GametagAeonFlux
Looks interesting...neat idea.

Posted: Wed May 17, 2006 3:38 pm
by Dojorkan
Get rid of the windows on the longsword... so it doesnt actually look like a Longsword.
Change the windows to a drawing of eyes.

Posted: Wed May 17, 2006 6:42 pm
by DoorM4n
you should make it longer than it is wide, so it looks like a surfboard

Posted: Thu May 18, 2006 5:42 am
by Snaku
The team has been discussing the looks and I think we all mostly agree we're happy with the way X has it set up size-wise.
We are currently discussing additions to make it look a bit less long-swordy, but X hasn't said for sure what he's going to use.
Assuming he could tack on and resize any model (within reason--no bipeds or big rocks or soccer balls--yes they'd be possible, but they'd look really stupid) what would you guys suggest? It's unlikely he'd want to use a custom model injected through DM 'cuz they always look like crap, so we're talking in-game models: vehicles, weapons, possibly even machs and scen. Keep in mind they would be purely cosmetic, lacking collision.

Posted: Thu May 18, 2006 7:12 am
by Schabutt_got some
Actually the way way he's riding it reminds me of the gren goblins glider from spider-man

Posted: Thu May 18, 2006 10:51 am
by xzodia
Schabutt_got some wrote:Actually the way way he's riding it reminds me of the gren goblins glider from spider-man
Well thats good, since that's what its based on :D

and im now going to give it full collision (along with any additions) thanks to shade(see halo 2 downloads)
If you hit within about five feet of a player, will it kill them?
not always just to clear up heres a full explaination of the clusster missiles:

1. the bounce off most surfaces inc.tanks and wraith
2. the only hom-in on a player when your rectical is red
3. it takes a minimum of 2 missiles to kill someone
4. they move fairly slow
5. they are only medium range because they explode in the air after a short distance

Posted: Thu May 18, 2006 10:57 am
by turk645
how did you get them to bounce off of most surfaces

Posted: Thu May 18, 2006 11:23 am
by xzodia
i used a needler proj