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[WIP] Metro Bridge MP

Posted: Sun Apr 30, 2006 2:49 am
by PigFarker
Now with the release of Entity, and all its features, I started a new project: Metro Bridge MP. So far I have gotten the BSP down. Only took about 5 minutes :-p. Here is the so-far layout of the map:

Image

Here are some images of the BSP ingame:

Image
Image

Dont worry, just because i only have 2 screenshots doesnt mean thats whats done. The WHOLE BSP is there, its just I was lazy and didnt want to walk all the way to the other side.

This map will be mainly for big 8 on 8 team battles, like CTF, Assault, good for anything but Slayer. I was thinking like in collosus, the bridge dissapears when you choose team gametypes, well, i might put all spawns in one for Slayer, and block it off, but the block off would only apear in slayer.

Posted: Sun Apr 30, 2006 2:53 am
by The Flying Dutchmen
dude i wish you good luck as i am also making a bombassa bridge :D
i dreamed oneday of playing multiplayer on that map and now my angels tyckoman and pokecancer came down beyond me and brought me this magnificant app... ENTITY ...
looks niceeeeeee

and the bridge is sooooooo long... maybe a little too big to run across only for a flag ? well enough vehicles should do the job... man this will be awesome :shock: :shock: :shock:

Posted: Sun Apr 30, 2006 2:55 am
by ScottyGEE
Im glad to see that your focusing on team based modding as not too many mods focus on the that.
Also, you sure about pelicans? Flipedy flippedy...


edit: as for the long run dutchman, it only strengthens the idea of teamplay...If your friend is out their stranded with the flag then you get the fuck down in a hog or pelican to help him...

Posted: Sun Apr 30, 2006 2:57 am
by The Flying Dutchmen
ScottyGEE wrote:Also, you sure about pelicans? Flipedy flippedy...
the pelican only flips wildly on BSP.. if you let it spawn on top of a MACH it will not be flipping as bad.. :idea:

Posted: Sun Apr 30, 2006 2:59 am
by ScottyGEE
I know that...Just didnt want to say incase the person who told me got mad... but then that forces people to HAVE to land there...

You should put in a wraith for each side too...They can target long distances and are slow so the other team could easily scrap them going down such a long stretch

Posted: Sun Apr 30, 2006 3:06 am
by PigFarker
I might give the pelican banshee collision to fix the flippy problem.

Posted: Sun Apr 30, 2006 3:13 am
by PyroBlizzard
OO and i got some ideas if its okay. How bout Ammo Benches with guns and all kinds of crap on each base. And No Tanks But 1 Wraith Each so its more of a aiming balanced game. Cuz tanks just blow up everything but wraiths take skill :D

EDIT: OMG I though of something kool! How bout For Team Deathmatch Model a BOAT!!! and then put it in and it would be like a carrier. And have like 6 banshees on it! And the bridge has none but rockets!

Posted: Sun Apr 30, 2006 3:26 am
by PigFarker
PyroBlizzard wrote:OO and i got some ideas if its okay. How bout Ammo Benches with guns and all kinds of crap on each base. And No Tanks But 1 Wraith Each so its more of a aiming balanced game. Cuz tanks just blow up everything but wraiths take skill :D

EDIT: OMG I though of something kool! How bout For Team Deathmatch Model a BOAT!!! and then put it in and it would be like a carrier. And have like 6 banshees on it! And the bridge has none but rockets!
I was thinking about injecting a boat model over the ghost then adjusting the float height to the water, but that doesnt seem halo-ish.

Posted: Sun Apr 30, 2006 3:41 am
by PyroBlizzard
Well make a pirate mod then! But Futuristic Pirates! That look like masterchief!

hello

Posted: Sun Apr 30, 2006 4:32 am
by greennc
this would be kick ass map

Posted: Sun Apr 30, 2006 4:33 am
by PyroBlizzard
Oh and skin it! I dont know what you would skin it but just so its more intresting

Posted: Sun Apr 30, 2006 4:55 am
by Sniper_Wolf
Holy shit, thats awesome!
What I suggest is make it an Early morning mombasa bridge. Give it the early morning sky, and make the lightmap a little lighter.

Posted: Sun Apr 30, 2006 4:59 am
by Zigen
argh I was going to do this. You know what I still am. Were going to see whose map kicks more ass. Mine, PigFarker, or DoorM4n.

hello

Posted: Sun Apr 30, 2006 5:28 am
by greennc
lol that should be cool 3 types good luck people

Posted: Sun Apr 30, 2006 6:12 am
by DoorM4n
100 bucks you dont get it the way u want it.

Posted: Sun Apr 30, 2006 6:25 am
by MasterChief2829
OMG, it took me forever to convert this and now you are releasing it like that :cry:

Posted: Sun Apr 30, 2006 6:37 am
by mm-IRONMAN
Lol, it took me about 2 minutes a few days ago.

Posted: Sun Apr 30, 2006 6:43 am
by MasterChief2829
mm-IRONMAN wrote:Lol, it took me about 2 minutes a few days ago.
You had the beta version of Entity. All I had was shade45s tutorial. (Pointer tool never works for me for some reason.

Posted: Sun Apr 30, 2006 6:48 am
by mm-IRONMAN
I commend you for that, I didnt have the patience, especially with hex (the first tutorial).

Posted: Sun Apr 30, 2006 6:57 am
by theycallmechad
MasterChief2829 wrote:OMG, it took me forever to convert this and now you are releasing it like that :cry:
All I can say about that is:
pokecancer wrote:This program is a collaboration between I pokecancer and The Tycko Man.
We have been working on this app for quite some time and people have been bothering us to let it out. So here it is finally. And seriously people don't cry if someone else is doing the same level as you. If you did good, your mod will stand out anyways.
So, what's the problem? If it took you forever to convert it, why the heck wouldn't you finish it? It doesn't make sense to me why you'd just quit and do nothign about it but Cry? (you did the :cry: face).

Anyway, that's my rant. I like the pics and I"m excited about this release (and future releases).