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some things - i got a no CD halo patch to work on Laptop

Posted: Wed Apr 26, 2006 4:08 pm
by Azzucips
Well, i finally got the No CD Halo to Work on Laptop, which has a 256 mb gfx card with Decals and all :D ^.^

Image

Notice :

No Heat
Wraith
Plasma Rifle is a Halo 2 Scarab Gun
MY NEW GFX WORKING ON LAPTOP!!!

Posted: Wed Apr 26, 2006 4:11 pm
by CtrlAltDestroy
.. No warez talk allowed.

Posted: Wed Apr 26, 2006 4:13 pm
by Veegie[Temp]
I use the No CD patch aswell.
If you own the game, it is legal.
Also, that is not the scarab gun.

Posted: Wed Apr 26, 2006 4:20 pm
by Flying Spartan
Veegie wrote:Also, that is not the scarab gun.
yeah! its a modified Plasma Rifle XD

Posted: Wed Apr 26, 2006 4:21 pm
by Sniper_Wolf
Make the wraith shot green, and you'll be a step closer.

Posted: Wed Apr 26, 2006 4:26 pm
by Explosive American
Make it green, hex off the weight/arc, add really big sparks and bigger greenish explosions and you'll practically be done.

Posted: Wed Apr 26, 2006 4:33 pm
by Azzucips
i fixed the weight arc in the pic, deleted the heat, made it shoot wraith mortars, now ill skin it kinda greenish



how do i skin a projectile...

Posted: Wed Apr 26, 2006 4:35 pm
by INSANEdrive
Azzucips wrote:i fixed the weight arc in the pic, deleted the heat, made it shoot wraith mortars, now ill skin it kinda greenish



how do i skin a projectile...
Depends On the Projectile (sort-of)

Elaborate on which Projectile....

Posted: Wed Apr 26, 2006 4:51 pm
by Azzucips
mortar from wraith

Posted: Wed Apr 26, 2006 4:54 pm
by Explosive American
find the projectile in HMT's dependency swapper and find the bitmaps that the projectile uses, then find the tags in the bitm part of the main window and extract them for editing. After you're done, inject them back into their respective tags. This information may be a bit confusing, as i'm giving instructions for the mac version of HMT, but I assume they're similar enough.

Posted: Wed Apr 26, 2006 5:04 pm
by INSANEdrive
Explosive American wrote:find the projectile in HMT's dependency swapper and find the bitmaps that the projectile uses, then find the tags in the bitm part of the main window and extract them for editing. After you're done, inject them back into their respective tags. This information may be a bit confusing, as i'm giving instructions for the mac version of HMT, but I assume they're similar enough.
OR you can go Into HHT..Open a50 (Truth and Reconciliation).. Go to [Vehi] Vehicle.. Click vehicles\wraith\wraith ...

...And Continue on From there :wink: