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Custom Ghost Bumps for Halo 2
Posted: Tue Apr 25, 2006 3:07 pm
by theycallmechad
New Ghost bump. Yes, they are "bumps." Keep in mind that the Ghost shell doesn't support very prominant bumps to begin with, and that I'm still a beginner at this.
click for large pic:
Take note that the purple glare doesn't effect the lines on the shell in any way. that's the bump.
New bumps:
Excuse the skin as there is nothign special about it. I merely changed the color to show the bump better.
I'll do more of these, which means I'll get better.
Okay, another one added, this time with a skull bump.

Posted: Tue Apr 25, 2006 3:10 pm
by Trigger_six
I dont see the pic, all i see is the main website.......
Posted: Tue Apr 25, 2006 3:10 pm
by theycallmechad
the link's not working at all for you? Hmmm... I'll upload it elsewhere
Posted: Tue Apr 25, 2006 3:11 pm
by Trigger_six
NVM i got it, i copy and pasted it into the adress bar as apposed to click
I think itd look nicer in Black, with the reflection still like that, but NICE BUMPSKIN
Posted: Tue Apr 25, 2006 3:18 pm
by Aequitas
Sexy.. Higher-res pics, mb?
Posted: Tue Apr 25, 2006 3:22 pm
by Veegie[Temp]
Sexy.
hello
Posted: Tue Apr 25, 2006 3:34 pm
by greennc
kickass ghost dude

Posted: Tue Apr 25, 2006 3:54 pm
by Kirk
Yeah, like Aequitas said, a higher res pic would be great. Looks good right now though.
Posted: Tue Apr 25, 2006 3:58 pm
by DWells55
Chad moving into bump mapping now? Man, I'm anticipating one hell of a level skin...
Posted: Tue Apr 25, 2006 3:58 pm
by theycallmechad
I'll take a high res tomorrow... I have too much studying for finals yet to do. also, I applied a 256x256 bump over the ghost instead of tue standard 512x512 bump so the bumps look too pixelated as it is. I'll fix it in the morning and snap a high-res pic for you.
EDIT: The only problem with bumpmatting now, DWells, is that It's going to take me FOREVER now to finish a level skin!

Posted: Tue Apr 25, 2006 4:00 pm
by INSANEdrive
Very Very Nice....
I Like What You did with the Bumps...
The Stripe Bumps Go very Well with the Specular....
What about the Bumps do you want to get Better With?
Posted: Tue Apr 25, 2006 4:15 pm
by DWells55
theycallmechad wrote:EDIT: The only problem with bumpmatting now, DWells, is that It's going to take me FOREVER now to finish a level skin!

Double, if not more, as much work. But think of the end result.... A stone wall with bumpmapped individual stones.... etc....
Posted: Tue Apr 25, 2006 4:25 pm
by GametagAeonFlux
Wow dude, nice job!
Posted: Tue Apr 25, 2006 4:27 pm
by r0tten
what are you using to edit the bump maps? can i get a link? i've been meaning to get into doing this for level skins but it looks like it might be difficult. oh well guess ti's time for me to learn something new... ...again! damnit.
Posted: Tue Apr 25, 2006 4:42 pm
by V0Lt4Ge
That's cool. Got any bigger pics?
Posted: Tue Apr 25, 2006 4:44 pm
by INSANEdrive
r0tten wrote:what are you using to edit the bump maps? can i get a link? i've been meaning to get into doing this for level skins but it looks like it might be difficult. oh well guess ti's time for me to learn something new... ...again! damnit.
I don't know what theycallmechad used but I can Point you to some tool(s) that will make Bumpmaps...
INSANEdrive wrote:]
http://www.ati.com/developer/tools.html (Normal Mapper and Normal Mapper UI): ATI's program for creating normal maps from high and low resolution input meshes (exported from Maya or Max via the included .NMF plugins). ... Includes a GUI for the ATI NormalMapper program. Requires the Microsoft .NET framework update from Windows Update.
I Hope this helps
( I bet Some People here didn't even know ATI Had this stuff)
Posted: Tue Apr 25, 2006 5:00 pm
by r0tten
cool thanks insanedrive i'll check that out. i'd still like to know what he's using to edit the existing ones though.
Posted: Tue Apr 25, 2006 5:16 pm
by Sarb
Excellent job Chad!
***Claps
Posted: Tue Apr 25, 2006 5:28 pm
by theycallmechad
Thanks, but no clapping for me. I didn't develop this, although I've been trying to figure it out for a long time. I had a conversation with Kornkidcrazy last night and from that I learned how to extract a bumpmat correctly. I started falling asleep by about that time, and had to figure out how to inject them myself (yes, Korn, I forgot almost everything you said after a certain point... I was falling asleep and my pocket PC doesn't save my MSN conversations

). Anyway, I'm just showing a bit of what's to come. I hope to do a full-fledged skin with some custom bumpmats as soon as finals finish.
Again, all I did was figure out how to inject them again and how to edit a bumpmat. It's a little different editing them than just skinning a texture... it's sure not easier!
Programs used: Darkmatter, Insolance, Dothalo, Photoshop 7.5
Thanks Korn!
And Insane, I want to get better in the sense that the bumps actually look like bumps and not just like different surfaces. I want to make it so when I change the bumps on a brick wall, it actually conforms with the shapes of the bricks for instance. Although this bump looks cool, it's not a "practical" bump like I will do in the future.
Posted: Tue Apr 25, 2006 5:45 pm
by INSANEdrive
theycallmechad wrote:
...And Insane, I want to get better in the sense that the bumps actually look like bumps and not just like different surfaces. I want to make it so when I change the bumps on a brick wall, it actually conforms with the shapes of the bricks for instance. Although this bump looks cool, it's not a "practical" bump like I will do in the future.
Is that all...
