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Hang em High

Posted: Mon Apr 24, 2006 9:51 am
by CloudStrife1100
Made this on Inventor

Image

Image

whachoo think?

Posted: Mon Apr 24, 2006 11:49 am
by saddamsdevil
looks ripped, that makes it awesome!

Posted: Mon Apr 24, 2006 11:51 am
by Brianv
:?:
Please explain it.

Halo 2 map? :D

Posted: Mon Apr 24, 2006 12:09 pm
by INSANEdrive
saddamsdevil wrote:looks ripped, that makes it awesome!
:?
-----------------------

...any particular reason why you made this in Inventor CloudStrife1100

Posted: Mon Apr 24, 2006 12:33 pm
by MasterChief2829
Brianv wrote:Halo 2 map? :D
Heh, That is actually possible. Although it would be hard to do. You'd need to inject the model of this and add your own collision (very hard to get it to be actually good, that's why I would want to see this done by a more professional modder than your average joe.) and then add all the crap you would normally do to a map. And delete the SBSP and crap of the original map :P

Posted: Mon Apr 24, 2006 12:41 pm
by Tural
Ignoring the fact that it would have no textures.

Posted: Mon Apr 24, 2006 12:53 pm
by MasterChief2829
Oh yeah, that's right. :? there would be just too many problems to make it playable and looking good. >.<

Posted: Mon Apr 24, 2006 1:02 pm
by =sw=warlord
uv wrap it and dependancie swap to give it a texture?

Posted: Mon Apr 24, 2006 1:26 pm
by Jordan
The second one looks almost nothing like the red base. :?

Posted: Mon Apr 24, 2006 1:35 pm
by Tural
I have yet to see proper UVWs on model injection into Halo 2. I've talked with someone who says that UVWs on injected models should be fine, but it doesnt appear that way, as swapping the bitmap on an injected model doesnt seem to actually apply the texture correctly.

Posted: Mon Apr 24, 2006 1:37 pm
by =sw=warlord
yea it was just an idea i have no experience with h2 modding i only mod halo pc and a little ce to convert to pc.

Posted: Mon Apr 24, 2006 4:28 pm
by CloudStrife1100
saddamsdevil wrote:looks ripped, that makes it awesome!
no its not ripped, made it myself at school
INSANEdrive wrote: ...any particular reason why you made this in Inventor CloudStrife1100
Im really good at modeling mechanical parts and products, its my trade.
so i tried someting different
MasterChief2829 wrote:
Brianv wrote:Halo 2 map? :D
Heh, That is actually possible. Although it would be hard to do. You'd need to inject the model of this and add your own collision (very hard to get it to be actually good, that's why I would want to see this done by a more professional modder than your average joe.) and then add all the crap you would normally do to a map. And delete the SBSP and crap of the original map :P
and you're speaking chinese....

what i WANT to do with this map is just render it, the pics above are bad b/c inventor has no rendering abilities. solid works does, and i think ill try that tonight sometime....

Posted: Mon Apr 24, 2006 5:12 pm
by jzimmer09
well being as how the map is all grey any ways, it would look ok...

Posted: Tue Apr 25, 2006 3:09 am
by PigFarker
Tural wrote:I have yet to see proper UVWs on model injection into Halo 2. I've talked with someone who says that UVWs on injected models should be fine, but it doesnt appear that way, as swapping the bitmap on an injected model doesnt seem to actually apply the texture correctly.
Image

Not exactly proper, but then again its mostly my fault for it being like that. THe whole hard part is getting the custom model to correctly apply the oiginal texture in the MLT, also making objs very gay, rather have something that has one file instead of 2. Not fully done, but progress! (BTW, it your wondering the model is the Mongoose.
as swapping the bitmap on an injected model doesnt seem to actually apply the texture correctly
As I said, if you just inject a custom mode, the model isnt actualy using any shader since the MLT didnt say so, and that explains why its all black and ugly. THe hard part is to tell the MLT this texture does this, so you can get a proper sahder working on the model. Also, with the one I posted above, i got the hull to display shaders correctly, dont know why it doesnt do shaders with bitmaps correctly...

Posted: Tue Apr 25, 2006 5:15 am
by saddamsdevil
CloudStrife1100 wrote:
saddamsdevil wrote:looks ripped, that makes it awesome!
no its not ripped, made it myself at school
I'll rephrase, It looks so awesome that it almost looks ripped.

Posted: Tue Apr 25, 2006 6:20 am
by SHOUTrvb
saddamsdevil wrote:
CloudStrife1100 wrote:
saddamsdevil wrote:looks ripped, that makes it awesome!
no its not ripped, made it myself at school
I'll rephrase, It looks so awesome that it almost looks ripped.
Indeed. Very cool!

Posted: Tue Apr 25, 2006 6:45 am
by jzimmer09
PigFarker wrote:
Tural wrote:I have yet to see proper UVWs on model injection into Halo 2. I've talked with someone who says that UVWs on injected models should be fine, but it doesnt appear that way, as swapping the bitmap on an injected model doesnt seem to actually apply the texture correctly.
Image

Not exactly proper, but then again its mostly my fault for it being like that. THe whole hard part is getting the custom model to correctly apply the oiginal texture in the MLT, also making objs very ***, rather have something that has one file instead of 2. Not fully done, but progress! (BTW, it your wondering the model is the Mongoose.
as swapping the bitmap on an injected model doesnt seem to actually apply the texture correctly
As I said, if you just inject a custom mode, the model isnt actualy using any shader since the MLT didnt say so, and that explains why its all black and ugly. THe hard part is to tell the MLT this texture does this, so you can get a proper sahder working on the model. Also, with the one I posted above, i got the hull to display shaders correctly, dont know why it doesnt do shaders with bitmaps correctly...
YIPPE I ALLWAYS WANTED SUM ONE TO PUT IN THE MONGOOSE!!!!!

Posted: Tue Apr 25, 2006 7:24 am
by Tural
You know, technically, it is illegal to post that, because the Mongoose model is leaked from the Halo 2 beta. but if you must know, I have it working and injected, the ONLY thing wrong with it is the texture will not apply correctly.

Posted: Tue Apr 25, 2006 3:57 pm
by PigFarker
Tural wrote:You know, technically, it is illegal to post that, because the Mongoose model is leaked from the Halo 2 beta. but if you must know, I have it working and injected, the ONLY thing wrong with it is the texture will not apply correctly.
Do you mean skinned but not UV'd properly?

EDIT: Also, how would the model ve extracted from the H2 beta in the first place if I thought none of the modding programs worked with it?

Posted: Tue Apr 25, 2006 3:58 pm
by Kirk
Not bad, but many proportions are off.