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My M16

Posted: Tue Apr 04, 2006 11:34 am
by XARMOG
This is a m16 i made, it has 3836 polys

Image

Image

Image

Posted: Tue Apr 04, 2006 12:10 pm
by INSANEdrive
That Looks... Fer-Mill-ur (Sp?)

Posted: Tue Apr 04, 2006 12:11 pm
by SnaFuBAR

Posted: Thu Apr 06, 2006 9:11 am
by Xe-Bec
Man thats alot of polys for a m16 you should be able to add more detail and cut the poly or the vertex count down to 1,000

Posted: Sat Apr 08, 2006 12:19 pm
by Black Ghost Knife
Is this for CE PC or Xbox cause I'm looking for a model for PC for the assault rifle

Posted: Sat Apr 08, 2006 12:42 pm
by Krush
It's ok, the polycount is far too much for a model of that detail level. Also, the smoothing all over the handle and and even the stock to a certain extent seems strange. It's not that bad of a model, however.

Is it possible for you to post a wireframe render so I can see what parts consist of too many polys?

Posted: Sat Apr 08, 2006 7:44 pm
by Veegie[Temp]
That has the same ammount of Polygons as the Masterchief.
Wow...

Posted: Sat Apr 08, 2006 8:28 pm
by =Hunter=
With that polycount you could've added a helluva lot more detail. But at least it looks like an M16, unlike some.