My M16

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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XARMOG





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My M16

Post by XARMOG »

This is a m16 i made, it has 3836 polys

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Last edited by XARMOG on Tue Apr 04, 2006 2:05 pm, edited 5 times in total.
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INSANEdrive




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Post by INSANEdrive »

That Looks... Fer-Mill-ur (Sp?)
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SnaFuBAR





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Post by SnaFuBAR »

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Xe-Bec





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Post by Xe-Bec »

Man thats alot of polys for a m16 you should be able to add more detail and cut the poly or the vertex count down to 1,000
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Black Ghost Knife





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Post by Black Ghost Knife »

Is this for CE PC or Xbox cause I'm looking for a model for PC for the assault rifle
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Krush





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Post by Krush »

It's ok, the polycount is far too much for a model of that detail level. Also, the smoothing all over the handle and and even the stock to a certain extent seems strange. It's not that bad of a model, however.

Is it possible for you to post a wireframe render so I can see what parts consist of too many polys?
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Veegie[Temp]




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Post by Veegie[Temp] »

That has the same ammount of Polygons as the Masterchief.
Wow...
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Post by =Hunter= »

With that polycount you could've added a helluva lot more detail. But at least it looks like an M16, unlike some.
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