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[Model] Err ....Rifle, Forgot Name
Posted: Thu Mar 23, 2006 8:36 pm
by F1N3ST

Do you like, its going into halo 2.
Posted: Thu Mar 23, 2006 8:39 pm
by SnaFuBAR
i dont' think it looks good. it's a gun-shaped box.
Posted: Thu Mar 23, 2006 8:41 pm
by F1N3ST
I know....I need to learn 3ds max, i am teh suck at it.
Posted: Thu Mar 23, 2006 8:43 pm
by DWells55
It ought to look pretty decent in Halo 2 once injected.
Posted: Thu Mar 23, 2006 9:02 pm
by SnaFuBAR
DWells55 wrote:It ought to look pretty decent in Halo 2 once injected.
not really. it'll be a box in perspective.
Posted: Thu Mar 23, 2006 10:11 pm
by twolvesfan624
I can't even see it..
Posted: Fri Mar 24, 2006 12:15 am
by Tanasoo
Looks kind of like a flattop G36 without the stock...
My suggestions:
-Add a rear sight and fix the front one so its not just a post. Or remove the front sight altogether and add something like an aimpoint or reflex sight to it.
-Adjust the smoothing groups on the flash cage and make a few cuts into it, Bird cage style like on the M16 for that military look

.
-Make the magazine a little wider, but not the mag-well.
-If you are planing to put it in game you might want to remove the details above the trigger to save poly's and just use bump maps, shouldn't be a problem in FR tho.
Nice Job especially for a beginner!
Hey SnaFuBAR, look at a MAC 11 or UZI or G11 and then talk about "Gun shaped boxes"

Posted: Fri Mar 24, 2006 12:50 am
by Veegie[Temp]
A LOT of unnecessary chamfering.
Posted: Fri Mar 24, 2006 4:21 am
by INSANEdrive
Posted: Fri Mar 24, 2006 4:53 am
by SnaFuBAR
Tanasoo wrote:Hey SnaFuBAR, look at a MAC 11 or UZI or G11 and then talk about "Gun shaped boxes"

i have. why don't you check out the form and surface transitions. shaped as they are, they're still not just boxes. kthanxbi. you don't know about things like draft angle, accellerated radiuses, and surfacing.
would you like to try again?
Posted: Fri Mar 24, 2006 11:16 am
by DWells55
Are you referrring to the weaver rail? If so, it's a standard rail system used for mounting things such as scopes.
Posted: Fri Mar 24, 2006 11:18 am
by HK-47
I SEE A BOX. rofl.
Posted: Fri Mar 24, 2006 12:52 pm
by Caboose{SE}
meh its pretty much a box. make seperate parts and put them all together dont make one outline and extrude it
Posted: Fri Mar 24, 2006 1:11 pm
by Tanasoo
Why does the Gun have teeth....? You Going to Pre-Chew the Victim to death
No! That is the serrated back so you can saw through that tough MJOLNIR! DUH! lol jk I think it is supposed to be an attachment rail. Bu I don't see the purpose of having that front sight block... uh... thing
To fix the box like shape try adding some vents down to the barrel above where the forward grip is and try making the receiver a little wider, but not at the rail so it steps down and make the rail a little narrower.
i have. why don't you check out the form and surface transitions. shaped as they are, they're still not just boxes. kthanxbi. you don't know about things like draft angle, accellerated radiuses, and surfacing.
First of all, I was not dis agreeing with you I was simply pointing out that it is not the most "box-ish" rifle I have ever seen. Secondly, it all depends on how the firearm is manufactured. With an UZI, MAC, AK and many others they are made with bent sheet metal so you need to have a radius at the corner and they are pretty much boxes that the parts you put the parts in. On rifles such as the AR-15 the receiver is made from forgings and then milled and have much smaller if any Radii on convex and concave corners to help the part release from the mold. The third major type of manufacturing is milling from a solid billet of metal usually done on a CNC milling machine. This process is usually used for custom and match grade rifles and parts. This process takes the longest and has the most waste material so it is generally used for high accuracy rifles that are not mass produced. Why am I writing all of this? Because it helps when you are creating a rifle that does not actually exist. You can see this in the existing HALO rifles. The designers obviously considered these type of things and others such as materials and current trends and advancements. Two major examples of this are the Battle rifle and SMG. The Battle rifle has a very strong resemblance to newer rifles such as the HK G36 and XM8 and is has the newer synthetic materials that newer rifles feature. The SMG also very strongly resembles the new MP7 sub machine gun and uses the futuristic seeming case-less bullets like in the G11.
For this particular rifle the receiver is much to complex to be made out of sheet metal so the radii are not 100% necessary. And seeing as it has such a large receiver it would most likely me made out of newer polymer materials to save weight. I would however make the small champers on the edges either bigger or remove them completely. Remember that this IS going into a game and all unnecessary polygons need to be removed and at that size they aren't doing much. I would also definitely remove the sharp edges on the grip both in the back and under the front. As I have said I still like the overall design of the rifle very much

Posted: Fri Mar 24, 2006 2:10 pm
by jordanimal
Its OKAY. You just need some more work thats all. 8/10 cuz your a beginner.
Posted: Fri Mar 24, 2006 2:45 pm
by HK-47
jordanimal wrote:Its OKAY. You just need some more work thats all. 8/10 cuz your a beginner.
Hes not a beginner to my knowledge.
Posted: Fri Mar 24, 2006 3:36 pm
by Lord_FoX
you need tto learn to soften in sketchup
Posted: Fri Mar 24, 2006 10:00 pm
by SnaFuBAR
[quote="Tanasoo]
First of all, I was not dis agreeing with you I was simply pointing out that it is not the most "box-ish" rifle I have ever seen. Secondly, it all depends on how the firearm is manufactured. With an UZI, MAC, AK and many others they are made with bent sheet metal so you need to have a radius at the corner and they are pretty much boxes that the parts you put the parts in. On rifles such as the AR-15 the receiver is made from forgings and then milled and have much smaller if any Radii on convex and concave corners to help the part release from the mold. The third major type of manufacturing is milling from a solid billet of metal usually done on a CNC milling machine. This process is usually used for custom and match grade rifles and parts. This process takes the longest and has the most waste material so it is generally used for high accuracy rifles that are not mass produced. Why am I writing all of this? Because it helps when you are creating a rifle that does not actually exist. You can see this in the existing HALO rifles. The designers obviously considered these type of things and others such as materials and current trends and advancements. Two major examples of this are the Battle rifle and SMG. The Battle rifle has a very strong resemblance to newer rifles such as the HK G36 and XM8 and is has the newer synthetic materials that newer rifles feature. The SMG also very strongly resembles the new MP7 sub machine gun and uses the futuristic seeming case-less bullets like in the G11.
For this particular rifle the receiver is much to complex to be made out of sheet metal so the radii are not 100% necessary. And seeing as it has such a large receiver it would most likely me made out of newer polymer materials to save weight. I would however make the small champers on the edges either bigger or remove them completely. Remember that this IS going into a game and all unnecessary polygons need to be removed and at that size they aren't doing much. I would also definitely remove the sharp edges on the grip both in the back and under the front. As I have said I still like the overall design of the rifle very much

[/quote]
oh ho hoooo, what is this? someone that speaks one of my languages?! ::high five to you bud!::
bent sheet metal? i think you mean stamped stock.
as for the radi on the ar-15, questioning whether or not it would have radius, heck yes it would. radi help parts release from molds. there is always draft angle (minimum 3 degrees standard, in case you didn't know that) when dealing with molds. polymer materials would also have radius. it's just the nature of dealing with the material. radi releive stress. sharp break-overs do not absorb stress, and thus fracture and/or fail.
either you are very well read on the subjects, or you have experience with the materials. then again, you can learn all that in one sitting of watching "the history of the gun" on the history (or was it discovery) channel

ican tell you that i have experience in handling and using all of those materials, and more.
but... i was talking about design, not manufacturing

Posted: Sat Mar 25, 2006 4:26 pm
by Tanasoo
lol ok, I still like to consider manufacturing when I design something.
Yes, I do have experience with those those materials. My father owns a machine shop so I like to make parts for my rifles. My two most used programs are Solid works and 3DS max (and SurfCam but that is just for CNC programing)
Anyway, back on subject... F1N3ST, Any updates yet?
Posted: Sun Mar 26, 2006 7:52 am
by Hydra
Good start but its quite boxy, btw the rifle is actually an SMG called a SCAR-L