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WIP: Halo 2 SP Mod for PC/CE

Posted: Sat Feb 18, 2006 12:08 pm
by [files]Phenomena
Please note that posting pics of h2 ripped content IS ok.

Ok this mod is still far from done, but we've made enough progress to show off some crap. This H2 sp mod, well not only include new weapons and vehicles, but also new bipeds (ODST [almost done with these], Brutes, and Drones)

http://www.youtube.com/watch?v=j8DLIx8tpxU

heres a movie of the ODST in action (right now there too powerfull, and yes its a short vid i know :P)

L33T is going to be posting pictures of the h2 weapons we're putting in (includigng some duals :))

thanks to tiamat for letting use his h2 mc biped. :)

Posted: Sat Feb 18, 2006 6:18 pm
by M4573R51337
as much as I hate ripping, I must say you did a wonderfull job on those animations, be warned though

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Posted: Sun Feb 19, 2006 12:26 pm
by CtrlAltDestroy
Almost done animating the wraith.

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http://media.putfile.com/h2-wraith-hatch-open

Posted: Sun Feb 19, 2006 1:49 pm
by CtrlAltDestroy
Ingame mb:

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Posted: Sun Feb 19, 2006 2:25 pm
by tebteb
[ZMT] L33T wrote:Almost done animating the wraith.

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http://media.putfile.com/h2-wraith-hatch-open
OMGWTFUBERL337CEH4XC0NV3RT3DTOPC!

Posted: Wed Feb 22, 2006 8:07 pm
by CtrlAltDestroy
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Heh.

Posted: Thu Feb 23, 2006 5:13 pm
by CtrlAltDestroy
[quote="{SA}DR

Posted: Sat Feb 25, 2006 12:51 pm
by CtrlAltDestroy
Multiplayer maps... maybe... but only Halo 2 recreations of Halo 1 maps (Coagulation, Warlock) until we figure out CE -> PC BSP conversion.

Spectre WIP:

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(Still needs smoothing, etc..)

Posted: Sat Feb 25, 2006 2:38 pm
by CtrlAltDestroy
Everything's marked and ready to go:

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(The arbiter is just a refrence) >_>

Posted: Sat Feb 25, 2006 8:49 pm
by CtrlAltDestroy
Spectre is almost done:

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(Sorry about the fogginess)

Tags still need work though.

Posted: Fri Mar 03, 2006 8:49 pm
by CtrlAltDestroy

Posted: Fri Mar 03, 2006 8:59 pm
by CtrlAltDestroy
http://media.putfile.com/Halo-2-SMG-Rel ... ion-wSound

Easier to see + Sound

(The holes in the mc's arms won't show up ingame)

Posted: Sun Mar 05, 2006 8:01 am
by CtrlAltDestroy
More stuff: :o

Ghost Firing:
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Ghost Boosting:
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(Still working on the ghost shaders)



Gauss Hog:
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LAAG Hog:
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Firing:
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Idle:
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(I'll fix the warthog windshield later)

Posted: Sun Mar 05, 2006 9:56 am
by CtrlAltDestroy
Gauss Warthog Ingame:
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Brute Shot Reload Animation

Posted: Mon Mar 06, 2006 8:42 pm
by CtrlAltDestroy
Battle Rifle Reload Animation

I'm fixing the robotic-ness right now. >_>

Posted: Tue Mar 07, 2006 2:18 pm
by CtrlAltDestroy
Itszutak wrote:Is it just me or did that lever not get pulled in the animation?
It's not supposed to.

EDIT: Battle Rifle Reload Refrence (Sorry about the quality)

Posted: Mon Mar 13, 2006 3:14 pm
by CtrlAltDestroy
Well, it's been a while, so I thought I might post an update:

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Nothing major, heh.

Posted: Mon Mar 13, 2006 3:34 pm
by CtrlAltDestroy
Quick In-Game:

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(Click for larger image)

Posted: Tue Mar 14, 2006 4:25 pm
by CtrlAltDestroy
Some more stuff: :)

Dual PR Overheated:

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(Vid when putfile isn't down >_>)

Needler + Plasma Rifle

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(The holes in the MC's arms will not show up ingame)

Posted: Tue Mar 14, 2006 4:30 pm
by CtrlAltDestroy
That's because it's a bit closer to the camera, I'll fix it in a few.

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