3dsmax Rendering Support Topic
- trepdimeflou
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3dsmax Rendering Support Topic
Post any questions you have about rendering here, and we (you know who) will do our best to try and help you.
Tell us what you need help with, but:
Use COMPLETE SENTENCES
Use CORRECT GRAMMAR
Use CORRECT PUNCTUATION
Do Not Use FOUL LANGUAGE
Do Not Use ANY LANGUAGE BESIDES ENGLISH
There will be no insulting / harassment in this thread, and do not ask simple questions that can be solved by looking in the 3dsmax reference files. ie: "How do I open the material editor?"
UPDATED 5/6/06
If you are posting help for someone, post as if the person has no idea how to do what they are asking, because they probably don't. Post detailed information, like a mini-tutorial, not two words.
If you follow the guidelines above, I'm sure your problem will be sorted out.
Tell us what you need help with, but:
Use COMPLETE SENTENCES
Use CORRECT GRAMMAR
Use CORRECT PUNCTUATION
Do Not Use FOUL LANGUAGE
Do Not Use ANY LANGUAGE BESIDES ENGLISH
There will be no insulting / harassment in this thread, and do not ask simple questions that can be solved by looking in the 3dsmax reference files. ie: "How do I open the material editor?"
UPDATED 5/6/06
If you are posting help for someone, post as if the person has no idea how to do what they are asking, because they probably don't. Post detailed information, like a mini-tutorial, not two words.
If you follow the guidelines above, I'm sure your problem will be sorted out.
Last edited by trepdimeflou on Thu Jun 01, 2006 4:35 pm, edited 6 times in total.
Nice thread Trep.
I have two *probably common* errors in my renders.
(Bad image quality because edited in MS Paint)
The visor has a small line going down it, probably from something I did to it. I noticed it was rough so i just welded a few vertecies.
Also, I have a weird line going through the left side of the helmet, any ideas?
I have two *probably common* errors in my renders.
(Bad image quality because edited in MS Paint)
The visor has a small line going down it, probably from something I did to it. I noticed it was rough so i just welded a few vertecies.
Also, I have a weird line going through the left side of the helmet, any ideas?
Last edited by Jordan on Tue Feb 27, 2007 11:10 am, edited 1 time in total.
- trepdimeflou
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- kornkidcrazy
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No Tural. What I said was that his UV mapping is or might be off. If you try to weld verts at that point where the line is on the helmet there are none to weld. When you add a Unwrap UVW modifier to the model you will notice that there is a green line (where the UV splits) right at that point. This deformation could be caused by a wrong positioning of his UV's on the helmet or his bump map is too strong and it is caving in that specific area.
much more. it's more than just a diffuse and a modelkornkidcrazy wrote:This is going to sound very noobish, but how do I make a spartan render like the ones in the rener thread? Like, would I just import a spartan model and texture from a map and play with it in 3ds max, or is there more to it?
and its the UV positioning.. there is a line going right through where the error is on the helmet. and i dont quite understand what you want me to do about the visor
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Jordan wrote:and its the UV positioning.. there is a line going right through where the error is on the helmet. and i dont quite understand what you want me to do about the visor
The red arrow indicates that you should move all of those faces up a tad to remove the line down the middle of the visor.
The blue circle is where you have the line in the helmet, play around with the faces to get rid of that line.
thanks titan, i did what you said and the visor looks tons better now!
i'm still having troubles with the helmet though, i noticed that i have those errors all over the edges of my uvw maps :-/
i sent my .max file to tural and it looked fine on his, but when he sent it back it was still messed up. not sure what else i can do.
at least heres my new fixed visor
i'm still having troubles with the helmet though, i noticed that i have those errors all over the edges of my uvw maps :-/
i sent my .max file to tural and it looked fine on his, but when he sent it back it was still messed up. not sure what else i can do.
at least heres my new fixed visor
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For the visor i dont use the "weld" i juste select teh vertew on teh middle and i "collapse" and i it works fine. You cnat see it but there's a seconde vertex point behind.
How do you manke this material look so detailed?
For me it looks pixelized, i didn't understand how you do to extract the alpha texture.
How do you manke this material look so detailed?
For me it looks pixelized, i didn't understand how you do to extract the alpha texture.