Post your pics of mods in beta, or pictures that do not have a mod associated with them.
ruder
Posts: 58 Joined: Sat Jul 02, 2005 11:36 am
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by ruder » Wed Jan 11, 2006 7:40 am
here is something our team snowmakers are working on, n just wondered if ne1 had ideas about wot we could put on the map....
the bridge is quite large it can carry 2 warthogs side by side. ne other ideas would b apricated.
thanks Ruder
Waffle
Posts: 282 Joined: Tue Jan 18, 2005 8:15 pm
Location: In your freezer.
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by Waffle » Wed Jan 11, 2006 7:47 am
i like it cant wait to see this ingame
{SA}DR
Posts: 495 Joined: Wed Apr 20, 2005 10:07 am
Location: Estonia Kills:867
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by {SA}DR » Wed Jan 11, 2006 11:00 am
ruder
Posts: 58 Joined: Sat Jul 02, 2005 11:36 am
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by ruder » Wed Jan 11, 2006 11:41 am
dont worry i have the weapons sorted, here are some updated pics
nemore ideas before i inject it?
gota hurry up
benman08
Posts: 721 Joined: Sun May 02, 2004 5:53 am
Location: Ohio
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by benman08 » Wed Jan 11, 2006 12:32 pm
Put some turrets in the basses, that would be cool.
ruder
Posts: 58 Joined: Sat Jul 02, 2005 11:36 am
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by ruder » Wed Jan 11, 2006 12:42 pm
thats scenery so it will be added afta, all i am doin is the BSP so scenery comes last.
saddamsdevil
Posts: 459 Joined: Thu Apr 07, 2005 6:33 am
Location: Hiding under a rock
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by saddamsdevil » Wed Jan 11, 2006 12:56 pm
ruder wrote: thats scenery so it will be added afta, all i am doin is the BSP so scenery comes last.
actually turrets are vehicles
LiquidGrunt
Posts: 31 Joined: Fri Oct 07, 2005 11:41 am
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by LiquidGrunt » Wed Jan 11, 2006 1:13 pm
well im not sure how hard it is to do but u should definantly Put in one of the Enforcer Sentinals in Replace of a banshee that would be freakin Sweet.
Signature exceeded 75KB.
ruder
Posts: 58 Joined: Sat Jul 02, 2005 11:36 am
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by ruder » Wed Jan 11, 2006 2:02 pm
erm, i trying to make it so its all multiplayer coz if it has campaign on it, the file size will be alot biga.
plus i aint doin vehicals, scenery, or woteva until the BSP is done, which happends to be now so i will inject and get pics i hope.
HK-47
Posts: 1615 Joined: Sat Jul 16, 2005 5:44 pm
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by HK-47 » Wed Jan 11, 2006 2:36 pm
awesome dude! your models PWN!
Thanks LT.
ruder
Posts: 58 Joined: Sat Jul 02, 2005 11:36 am
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by ruder » Sat Jan 21, 2006 4:07 pm
Veegie[Temp]
Posts: 2849 Joined: Thu Jan 29, 2004 11:30 pm
Location: Logan
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by Veegie[Temp] » Sat Jan 21, 2006 4:10 pm
I beg of you, learn how to apply smoothing groups and UV map.
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Sat Jan 21, 2006 4:12 pm
Veegie wrote: I beg of you, learn how to apply smoothing groups and UV map.
I agree, the map is very blocky, and on
this pic the textures look very weird.
Snave
Posts: 1161 Joined: Sun Jul 25, 2004 5:46 am
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by Snave » Sat Jan 21, 2006 4:19 pm
Looks like a hacked up coag with a hacked in waterworks base to me.
Veegie[Temp]
Posts: 2849 Joined: Thu Jan 29, 2004 11:30 pm
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by Veegie[Temp] » Sat Jan 21, 2006 4:58 pm
lmao, wow
Snave is right.
All it is is waterworks base put in place of the coag base on the coag mesh. And just scaled horrizontally(squished) I hate people that pass others work off as their own.
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Sat Jan 21, 2006 5:00 pm
O_o
Nice eye Snave...but yes, Snave+Veegie are right...gg.