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[model]covie flame thrower now with jackel sniper
Posted: Mon Jan 02, 2006 10:01 am
by =sw=warlord
this is a small fp model i did when i was half asleep i think i was going for a covie flame thrower but yea its looks ok the uvw are not screwed ether.
heres a small render i did.
veegie tell me what you think.
I
know you want to.{no pun and/or flame intended}

Posted: Mon Jan 02, 2006 10:08 am
by saddamsdevil
I like the way your thinking. It's a decent remodel. 6/10 i'd say.
oh and covies use plasma, so mb call it plasma particle sprayer?
Posted: Mon Jan 02, 2006 10:17 am
by HK-47
8/10! good remodel!
Posted: Mon Jan 02, 2006 10:19 am
by =sw=warlord
yea if its going to be a flame thrower it would be a plsma flame thrower like on the levels keyes with the blue flames and stuff.
Posted: Mon Jan 02, 2006 12:19 pm
by Veegie[Temp]
I thought the Jackal Sniper was the Beam Rifle.
Posted: Mon Jan 02, 2006 12:29 pm
by =sw=warlord
yea it is but i thought id name my version the jackel sniper with the jackle like spikes and stuff just thought of the name at the time.
besides if i called it covie sniper id be told of to "stealing" someones models name.

Posted: Tue Jan 03, 2006 10:39 pm
by HK-47
any name that someone thought of they think its theyres...dont matter...go ahead and use it man.
Posted: Wed Jan 04, 2006 5:24 am
by Veegie[Temp]
Great job bumping a 2 day old topic to encourage someone to break copyright laws.
Posted: Wed Jan 04, 2006 5:31 am
by Malf
Looks like all you did for the "sniper" was stretch it to the max.
Posted: Wed Jan 04, 2006 9:38 am
by =sw=warlord
if you look i didnt just strech the end if u look ive put a few other things on also why would it break copyright laws if i used a name for a model its like saying that u cant call a peper pot a dalek cos the bbc could sue u....
Posted: Wed Jan 04, 2006 4:43 pm
by Offspring
that sniper looks like you took the barrel verticies and pulled them out try and make your own from skratch unless its for pc.
Posted: Wed Jan 04, 2006 5:36 pm
by Chaoswarrior
Pretty slick remodels, kinda curious how you got all the stringy-like lines on them.
Posted: Wed Jan 04, 2006 6:20 pm
by SnaFuBAR
Chaoswarrior wrote:kinda curious how you got all the stringy-like lines on them.
vetex moving on a pc model.
try making your own using gmax or 3ds max.
Posted: Thu Jan 05, 2006 10:11 am
by =sw=warlord
ive made a model in gmx i jst cant use the obj import/explort plugin i have.