Page 1 of 3

Project Hyena (First 2 Person ATV)

Posted: Thu Dec 29, 2005 2:17 pm
by Offspring
Here is my latest project "hyena" a larger 2 man ATV (mongoose) theres a few willing people out there already helping me with it.

specs:

It was originally for one of my first maps "torus" but i dint finish it...

Crew: 2 (driver, passenger (in the back seat))

3700 poly's

Image

Image

Image

Image

some nice renders:

Image

Image

Image

The only thing left to do to the model is skin it witch im currently working on.

Posted: Thu Dec 29, 2005 2:24 pm
by Veegie[Temp]
I LOVE it. VERY nice job.
May I ask what kind of reflections you used on that master chief in the last render though? It almost appears to be HDR.

Posted: Thu Dec 29, 2005 2:30 pm
by Offspring
No the armor has a simple reflection i dont have vray so i cant render HDR (from what im told)

thanks for the good coments tho

Posted: Thu Dec 29, 2005 2:32 pm
by V0Lt4Ge
Veegie wrote:I LOVE it. VERY nice job.
^^pretty much sums up my feelings too.

looks a little too big in that last pic, though...

Posted: Thu Dec 29, 2005 2:36 pm
by Offspring
might be because the mc's hunched over.

but im making it bigger than the mongoose because i want the physics to be better so it doesnt flip on the slightest turn like all the mongooses ive seen do

Posted: Thu Dec 29, 2005 2:40 pm
by Veegie[Temp]
Offspring wrote:No the armor has a simple reflection i dont have vray so i cant render HDR (from what im told)

thanks for the good coments tho
A common misconception. I've written a tutorial on how to render with HDR via standard scanline renderer here.

Posted: Thu Dec 29, 2005 2:41 pm
by =SMG=WRAITH
its really nice just raise it up a bit. I doubt the thing can go over a small dirt hill.

9/10

Posted: Thu Dec 29, 2005 2:44 pm
by Hawaiian Modder
dude how does the baby drive. has it even worked in game yet, and for halo 1 or 2.

Posted: Thu Dec 29, 2005 2:49 pm
by Veegie[Temp]
The model isn't even complete, and for Halo 1. Since Halo 2 doesn't support vertice weights or proper node checksum re-importing.

Posted: Thu Dec 29, 2005 3:00 pm
by Offspring
yes its for halo CE and know it doesnt drive yet because the models not fully complete i need to skin it.

The colour will be a sandy brown

but untill i have it done here is a render of the top (obviously)

Image

Posted: Thu Dec 29, 2005 3:14 pm
by Masta-X
Thats really sweet man....Awsome Job.....Definitly wanna see that map when ur finished

Posted: Thu Dec 29, 2005 3:32 pm
by Xero
The ATV looks very nice.

Posted: Thu Dec 29, 2005 3:52 pm
by Offspring
thanks for the good posts guys im going to begin skinning tomarrow and ill post updates so keep checking in.

Posted: Thu Dec 29, 2005 4:17 pm
by Infern0
How the hell did veegie get all those emblems ;(

Anyways, that is SWEET.

Very amazing. ;)

Gj man. 2 Thumbs up!

Posted: Thu Dec 29, 2005 4:23 pm
by DoorM4n
that guy in the back is just waiting to be shot :cry:

anywa VERY nice model man this is encrddible

Posted: Thu Dec 29, 2005 4:25 pm
by GametagAeonFlux
I like it a lot, especially the detail, like the lever on the right hand side on that last render you posted *the top down*.

Posted: Thu Dec 29, 2005 4:59 pm
by Offspring
GametagAeonFlux wrote: like the lever on the right hand side on that last render you posted *the top down*.
yeah that was my friends idea the "suicide clutch"...

next time ill give the guy in the back a plasma pistol that way he should ward off flood for a few seconds...

Posted: Fri Dec 30, 2005 2:50 am
by SnaFuBAR
a few suggestions/ crits:

1) overall, i think the design is quite nice. you're doing very well with this vehicle.

2) the chassis sits too low for a vehicle of its use. raise the stance about 6 inches, and it should look a lot better.

3) the rim and tire size doesn't look convincing. a low profile tire on a vehicle of it's use is well... unrealistic. look into rock crawling rim and tire sizes. or, better yet, look at the proportions they have on other atv's.

the purpose of having a tall sidewall on an offroad tire is to grip the terrain better. often, offroaders lower their tire pressure to around 10 psi, so the sidewalls collapse down, and catch onto rocky surfaces better.

4)the seating position of the rear passenger is very awkward. the backrest is very minor, as well as the footrest. i suggest you bring the footrest outwards, so the legs are extended. in the real world, it would offer more bracing ability to the occupant and it would just be more comfortable. also, it would be better ballanced.

also, make the backrest taller. that way it's more supportive.

5) the headlights look goofy. make them aim straight, not cross.

6) the bar behind the suspension arms has no purpose. if you're going to try to make up suspension, i suggest you understand real suspension attributes first. that bar would limit travel a lot, and make landings quite a bit harder. look up bumpstops for suspension, and you'll probably understand where to go from there with it.

good luck, keep up the hard work. if you need any pointers on this, pm me. i'm a transportation design student, so i know my stuff.

Posted: Sat Dec 31, 2005 11:38 am
by Offspring
weel ive been working on 2 projects right now so i havent had much time to work on the hyena for a while but i do have a pic of the wheel i made to look more offroad.

Im not going to add treads because im going to add a bitmaps of treads and a bumpmap of treads to reduse the poly count.

Image

Posted: Sat Dec 31, 2005 11:50 am
by SnaFuBAR
much nicer. i think that tire looks correct now. the wall height is good. going to do a halo 2 tread style for these in the bump and bitmap?