{WIP} HCME :::UPDATE:::

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Zenaku213





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{WIP} HCME :::UPDATE:::

Post by Zenaku213 »

HCME stands for something that halo modders have been trying to edit for years. Halo Collison Model Editor!!!! Ive been working on this for about 4 months, so far all i have gotten so far in the program is

An easy to use UI
Collision Tag and Collision tag editing
3D Collision modification!!!!!!!!!!
The 3d has 4 easy buttons verticie select, move, rotate, and scale.
Now the 3d modification is messing around with my head because right now im having trouble with the 3d preview becasue sometimes when modifing I get some error and then the model looks like it hasnt been decrpped and then it does not responding if i try to move anyhthing. Dont ask for a release date people im still hard at work!!!
http://img221.imageshack.us/img221/7148 ... ser9im.jpg


Yeah fighter bombers!!!!
also in the future im gonna try to work on material face selction where u can assing material effects to the collison

COMMENTS PLEZ


UPDATE::::::

http://img369.imageshack.us/img369/4411 ... btr5vh.jpg

As youll see i have added a depednedcy swapper.
Also this is showing the saving porgress.
To save you must first go to file and save a new window will come up. Then where it says overwrites select the coliison model you wish to overwrite. For instance i edited the boulder coll so i will overwrite the boulder coll! And for a new coll like long sword you choose the coll you wish to overwrite:) Then click save and wait about 45 seconds
Last edited by Zenaku213 on Wed Dec 14, 2005 6:25 pm, edited 2 times in total.
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Post by Obaten »

I LOVE YOU ZENAKU
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Post by HK-47 »

...i love you...
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Post by Veegie[Temp] »

Continuing Berkano's legacy. Very nice.
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Post by HK-47 »

...we love you...
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Post by {SA}DR »

i dont love u (im not g@y) but very nice work there :wink:
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Post by SHOUTrvb »

Very very nice, I may even have to start modding again when this comes out.
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Post by GametagAeonFlux »

Very nice indeed....*coughmakeoneforhalo2cough*

lol, that sounded unappreciative, I apologize, very nice job.
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Post by =sw=warlord »

GametagAeonFlux wrote:Very nice indeed....*coughmakeoneforhalo2cough*

lol, that sounded unappreciative, I apologize, very nice job.
theres one being made for halo2 anyways so whats the point i think everyone who has modded halo 1 has been waiting for somthing like this.
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Post by INSANEdrive »

=sw=warlord wrote:
GametagAeonFlux wrote:Very nice indeed....*coughmakeoneforhalo2cough*

lol, that sounded unappreciative, I apologize, very nice job.
theres one being made for halo2 anyways so whats the point i think everyone who has modded halo 1 has been waiting for somthing like this.
8)

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Hey Zenaku213, What are you planning to have in the final...
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Post by =sw=warlord »

when i said that i ment keep it for pc we have been waiting for years for somthing like this.
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Post by HK-47 »

Yes...we have...can anyone say COLLISION model for the longsword!!!! xD! but what i want to do is make a collision model for the Halo...xD!!! that would be awesomeness
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Post by Zenaku213 »

for the final hmmm LOTS...

1.There will be a new preety UI
2.More avaliable collison tag editing
3.Instead of 45 sec saving there will be 30 or lower sec saving
4. By using a new face selection tools you will be able to Select the face then by clicking on a tab a new area will appear where you can assign the material impact BY FACE!!!! for istance u can have one part of a a hog whell have wood come out of it when u shoot it and the other side snow.
5. Decoy alaso gave me the idea of when i edit the collsion it edit mod2 also. But not by obj but by direct!!!!
6. Also the one part that im almost done with is creating NEW collsion models.For example the longsword. 1. Select creat new 2.Then go to to import obj then fnd the longsword model. 3. Save and bam u have a new collsion model . the only flaw is that to d make a new one u need to save it over an exsiting clollison model:(

7. halo2 hmmm maybe i will but i dont have halo2 so i really would need a map first ohwell
Last edited by Zenaku213 on Wed Dec 14, 2005 2:21 pm, edited 1 time in total.
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Post by INSANEdrive »

Zenaku213 wrote: 4. By using a new face selection tools you will be able to Select the face then by clicking on a tab a new area will appear where you can assign the material impact BY FACE!!!! for istance u can have one part of a a hog whell have wood come out of it when u shoot it and the other side snow.

:twisted: Ill Be wateing... :mrgreen:
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Post by HK-47 »

10/10 for this already!
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Post by Zenaku213 »

update up on 1st post^^^^^^^srry 4 bump
Last edited by Zenaku213 on Wed Dec 14, 2005 6:34 pm, edited 1 time in total.
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Post by Veegie[Temp] »

Zenaku213 wrote:update up on I am an idiot^^^^^^^srry 4 bump
Gotta love that censor.
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Post by argrn »

what censor....


1st post

btw, I love seeing a huge picture of my face when I was 4 whenever I browse these forums Veegie ;)

Oh, and the program looks cool. I remember one something like this was being worked on a long time ago, don't think it was released.
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Post by HornyHornyHippo »

...why is your face in his sig? stalker mb? And i think the censor is on first post, not 1st post. first post, yup :P

And i think Dire Hunter speaks for us all, very sexy work!
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Post by sniperwarlord x »

INSANEdrive wrote:
=sw=warlord wrote:
GametagAeonFlux wrote:Very nice indeed....*coughmakeoneforhalo2cough*

lol, that sounded unappreciative, I apologize, very nice job.
theres one being made for halo2 anyways so whats the point i think everyone who has modded halo 1 has been waiting for somthing like this.
8)

-------------

Hey Zenaku213, What are you planning to have in the final...
my freind has been just starting to make plugins and hes a master at it
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