[weapon]Beretta M92FS

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Infern0




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[weapon]Beretta M92FS

Post by Infern0 »

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R&C please. Total polygon count ~ 2800.
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Offspring





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Post by Offspring »

dam! thats nice r u going to put it ingame??? i would love to use that tag in my new map!
Infern0




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Post by Infern0 »

Offspring wrote:dam! thats nice r u going to put it ingame??? i would love to use that tag in my new map!
Most likely :)

And be free to do so once it's done.
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Post by Caboose{SE} »

very nice inferno actualy you think i can use that for the ambush map, im to lazy to make a pistol lol
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Post by {HFD} Axle »

omg yes pls there needs to be a pistol in ambush
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Post by Infern0 »

Caboose{SE} wrote:very nice inferno actualy you think i can use that for the ambush map, im to lazy to make a pistol lol
I saw that map, looks great imo. ;)
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Post by Caboose{SE} »

{HFD} Axle wrote:omg yes pls there needs to be a pistol in ambush
hahaha
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GametagAeonFlux




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Post by GametagAeonFlux »

Nice model Infern0.
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Post by Mourge »

cool he only thing is the trigger
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Post by Infern0 »

GametagAeonFlux wrote:Nice model Infern0.
Thank you.
Logan-Mourge wrote:cool he only thing is the trigger
Thank you too, it looks to blocky imo. :X
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Offspring





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Post by Offspring »

inferno just post a link if u make a tag that would be awsome!

p.s. do you have a skin for it yet?
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Post by Infern0 »

Nope, but im working..

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Here, uvwed. Now i've got to work on the top... NOOOOO! :(
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Post by GametagAeonFlux »

secksy
Logan




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Post by Logan »

Nice...how do you render like that anyways? This is in max right?
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Post by GametagAeonFlux »

Logan wrote:Nice...how do you render like that anyways? This is in max right?
I think when you UVW Unwrap it render the texture out like that. That or he just used that on his Unwrapped model so he could tell where the colors corresponded to on the model.

Or do you mean saving as a .png for a transparent background?
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Post by Logan »

No, I know about png, I mean the edges showing like that in a render.
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Infern0




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Post by Infern0 »

Logan wrote:No, I know about png, I mean the edges showing like that in a render.
It just happens, i don't know how, but i used the default settings of texporter. Something with lines. :P

Btw:

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Post by Infern0 »

Yay for texture!

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Its only the barrel now, i found that the easiest to texture. Now ill have to leave for bed. Gnight all :P
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Post by GametagAeonFlux »

Nice texture, lol, can't wait to see the rest.
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Ombre




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Post by Ombre »

Nice model, very sexy and clean. :)
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