{WIP} MAP: Ambush |Update 7/29, new vid page 13

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Caboose{SE}





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{WIP} MAP: Ambush |Update 7/29, new vid page 13

Post by Caboose{SE} »

UPDATED 7/29

Did ya miss me?
Well we're almost ready for the release of this map. weapon animations are being finished up by L33T. and scooby and mattae are just working on finishing the skins.
we have 2 new bipeds, rec0 has agreed to attempt to script them so that only terrorists will spawn at one side and us at the other. and l33t has made us a very nice hud which positioning is still needed but bitmaps are done. there is a video showing off some ground combat on the last page. enjoy

----

This map takes place in a small city somewhere near Fallujah, Iraq. It's crawling with insurgents. Marines were called in to occupy a few buildings on the outskirts of the city in an attempt to rid the city of all enemy forces. there are lots of buildings to hide in or behind. as well as airstrikes you can call in and RPGs. There is a wide assortment of weapons and vehicles

Weapons include:
M4A1
M4/M203 GL
M4 Scoped
M8
Arctic Warfare Magnum
Glock-19
Ak-47
IMI Galil
IMI Uzi
Galil Sniper
Binoculars (used to call an airstrike)
RPG

Vehicles
Technical (pickup truck with mg on back)
Humvee
UH-60 Black Hawk
M1A2 Abrams Tank
M312 portable machine gun (you will not be able to fire while carrying it and it will slow your speed by 35%. once dropped it can not be picked up again)

pics:




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M8
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Last edited by Caboose{SE} on Wed Aug 09, 2006 6:37 pm, edited 14 times in total.
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Post by GametagAeonFlux »

That XM8 is incredibly sexy, nice job, can't wait to see this done.
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Post by Krush »

cool concept, the d40_a sky would probably be the best sky to use though...for a desert map. I like the layout though, it'll be a fun map to play.

I don't know if I can skin weapons that well, I've only done work with BSPs and custom scenery so I don't think I would be too much help. Good luck.
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Post by benman08 »

I did notice a small error, shouldn't be to hard to fix. Great job btw.

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Post by dormedas »

Maybe you could include the drum-magazine XM-8, with like 50 bullets :D

the XM-8 does look sexy, the map though, Maybe a closer pic of it?
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Post by Logan »

Nice weapon model.
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Post by Caboose{SE} »

dormedas wrote:Maybe you could include the drum-magazine XM-8, with like 50 bullets :D

the XM-8 does look sexy, the map though, Maybe a closer pic of it?
\/ \/
such as the different XM8 varients
:P

and yea i saw that too ben thnx, already fixed
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Post by mattae »

Finally! A map with real weapons!

I can help model/skin weapons if you want. Although I've only done a few models, but I'll help if you need.
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Post by twolvesfan624 »

Are those guns from Ghost Recon 2?
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Post by GametagAeonFlux »

twolvesfan624 wrote:Are those guns from Ghost Recon 2?
I dunno if you even can...and if you can, can you pleeeeease tell us how? lol

But seriously...is that even possible?
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Post by tebteb »

i got some suggestions

1. put an M4A1 in there, those are fun - especially with teh grenade launcher
2. M16's
3. make it a !BIG! and confusing urban environment city
4. instead of n00bish rocket launchers, change it to the slow firing RPG
5. flash bang nades
6. spray paint :lol:
7. M9 baretta pistol
8. recoil on all weapons
9. AK47's

these are all just suggestions, you dont have to do them if you dont want to :wink:
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Post by Caboose{SE} »

1. already in with a functioning secondary tirgger the m203 grenade launcher
2. M16 is old and boring so it wont be in

4. rpg is in there but it shoots faster then the rocket but does less damage
5. flash bang nades...when ever pacifica or someone can help me out with that one
6. spray paint....... :wink:
9. AK47's...done


and the xm25 grenade launcher is almost done a few more errors to fix, pic up top
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Post by GametagAeonFlux »

I'm liking that XM25. Good job on these models. =)
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Post by [AC]god »

Thats nice! But, only one thing. Make those holes larger. Those are just huge potholes. But if you want them like that, make them bunker holes. Those are just squares, just deep enough that you can crouch to not be shoot-able. And they should have a bit of wood, just like around most of the edges, sort of like a crate to keep the bunker hole in shape.

[smaert idea] You should make a wooden trench that travels from one part of the map to another.[/smaert idea]

(isn't it annoying when nobody cares about what you have already, and just tells you what they want in it. That XM8 is 1337)
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Post by Caboose{SE} »

XM-26 Lightwieght Shotgun

Image

it's almost done few edges need adjusting but for the most part the model is done

im still looks for anyone to help out with weapons. so if you know how to model good contact me
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Post by Veegie[Temp] »

Can I see a ref pic? That barrel looks, odd.
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Post by Caboose{SE} »

yea i know the barrel is ugly but thats what it is

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Post by DWells55 »

Veegie wrote:Can I see a ref pic? That barrel looks, odd.
Veegie, did you know that Google can be your friend?

http://world.guns.ru/shotgun/XM-26-2.jpg

I'm sorry, but that comment is revenge from being booted from your BTB party :P
Last edited by DWells55 on Sat Dec 03, 2005 11:03 am, edited 2 times in total.
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Post by Caboose{SE} »

i love how difficult it is for people to spell veegie when its written right in front of them

and mabye he wanted to see the pic i used cause theres also the xm 26 LSS attachment for the M4 or any other gun with a RIS
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Post by Donut{SE} »

weapons = shiny. looks really good so far. i love how everyone points out the little tiny flaws and i'm just like "....good job!"

so yeah.....GOOD JOB!
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