[wip] Dropzone CE. Release by tonight

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Does this map look worth downloading when released

Poll ended at Wed Nov 30, 2005 9:21 am

Yes
2
50%
No
1
25%
Depends...Show More!
1
25%
 
Total votes: 4

PlasX





Posts: 31
Joined: Wed Sep 21, 2005 2:07 pm

[wip] Dropzone CE. Release by tonight

Post by PlasX »

Well. I finally got Dropzone done. My VERY FIRST PUBLIC MAP is gonna be released. (its also gonna be released in FMT format) (for all you who dont knowwho FMT are, we are CE and Source modding teams making a forerunner based halomod. This map is gonnabe updated soon with the FMT biped and weapons) Normally, I make a map and only give it to my sister or keep it for myself. This map is based on what would happen long after Halo 2. Textures are kinda funky, but ill update them. The ship is also gonna be bumped mapped...hopefully. The map was really fun yet hard to make, because it was rebuilt over 4 times. The ship provided me with the most problems. I had 34 errors involving the ship (due to animated sections) so i decided to leave it be. Everything is finished EXCEPT the rooms. Im finishing up those now. As for everything else, here are some pics of the model in 3ds Max. The map will be more detailed once in sapien. It will support all gametypes and will be great for videos. *wink* *wink*. Well, like I said, time for the pics.

Side Map Pic:
Image

Top Down View:

Image

Long Drop From Inside:
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Early Render of Terrain
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Flagroom:
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Reskinned inside:
Image

Reskinned Carrier:
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This following pic demostrated what the Forerunner Carrier will look like after bump mapping. (dont mind the ground, the pic was edited in gimp to display the bump-map)

Image


Hope you guys will like it!
Release by anywhere from today to monday! I still have to finish the other rooms and figure out how to make lights. Any help is appreciated. Thanks for viewing.


PlasbianX



Edit: Sorry about the pics...they dont see to reall show off the textures that well. I also gotta fix a view open edges, and shape up the terrain to reduce blockiness.
Razor





Posts: 61
Joined: Sat Nov 05, 2005 2:04 pm

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Post by Razor »

I am sorry to say this but it looks horrible atm , might look better when its ingame and has scenery in it , good look compiling it in saipen.
PlasX





Posts: 31
Joined: Wed Sep 21, 2005 2:07 pm

Post by PlasX »

its because the bump maps wont show up untill in sapien
Razor





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Post by Razor »

hows about chamfering the edges of the carriers outside? cause to me it looks way TOO blocky .
Itszutak





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Post by Itszutak »

I like it...

But I noticed that the textures on the top are stretched to lines...
CLuis




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Post by CLuis »

</life>
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Being goth is a disease.
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Xero




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Post by Xero »

Im sorry but it looks like Snave.
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Logan is dead. :(
PlasX





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Post by PlasX »

The textures are all updated and the edges are now chamfered. I may probably be released by tonight for sure.
I updated the original thread which has A LOT more pics and info that this:

http://www.epg.epgservers.net/bb/index. ... topic=3587
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