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Model: M4A1
Posted: Sun Nov 13, 2005 8:12 am
by Orchid
Only a work in progress.

Posted: Sun Nov 13, 2005 8:15 am
by MalikDrako
pretty good, but the handle looks a little square
Posted: Sun Nov 13, 2005 8:49 am
by Orchid
Thats a smoothing groups error.

Posted: Sun Nov 13, 2005 8:56 am
by Xiion
whoa. how many polys is it? can weexpect to see it in CE?
Posted: Sun Nov 13, 2005 9:14 am
by Orchid
1776 polygons. Too many for CE but i'll ask about and see what can be done.
Posted: Sun Nov 13, 2005 9:39 am
by GeneralChurch
nuice
Posted: Sun Nov 13, 2005 11:26 am
by Caboose{SE}
GeneralChurch wrote:nuice
Posted: Sun Nov 13, 2005 11:52 am
by Patrickssj6
Maybe you can get it lower.I would love to get that ingame.
Posted: Sun Nov 13, 2005 1:45 pm
by Orchid
I could easily lower it for a 3rd person model. First person could be lowered of course also.
Posted: Sun Nov 13, 2005 1:48 pm
by GametagAeonFlux
The part leading to the barrel doesn't look like a real M4's, you oughta look at a better reference picture. A real M4 has a more...cylindrical...whatever it's called.
Posted: Sun Nov 13, 2005 6:06 pm
by Caboose{SE}
haha havin trouble latly aeon? cyndri....c....i cant spell it. yea hes right though make it more....uh roundish...
Posted: Sun Nov 13, 2005 7:30 pm
by GametagAeonFlux
Caboose{SE} wrote:haha havin trouble latly aeon? cyndri....c....i cant spell it either. yea hes right though make it more....uh roundish...
I don't know what you're smoking...cylindrical is spelled as I spelled it. You just need a better reference picture *to whoever made this model*.
Posted: Mon Nov 14, 2005 12:42 pm
by [gx]shadow
Orchid wrote:1776 polygons. Too many for CE but i'll ask about and see what can be done.
Thats not too much...
Posted: Mon Nov 14, 2005 1:41 pm
by Caboose{SE}
GametagAeonFlux wrote:Caboose{SE} wrote:haha havin trouble latly aeon? cyndri....c....i cant spell it. yea hes right though make it more....uh roundish...
I don't know what you're smoking...cylindrical is spelled as I spelled it. You just need a better reference picture *to whoever made this model*.
yeah im not really sure i just found it in the streets
Posted: Mon Nov 14, 2005 5:28 pm
by a romantic grunt
Caboose{SE} wrote:GeneralChurch wrote:nuice
Posted: Tue Nov 15, 2005 12:30 pm
by Orchid
[gx]shadow wrote:Orchid wrote:1776 polygons. Too many for CE but i'll ask about and see what can be done.
Thats not too much...
If your not being sarcastic then I just forgot what the recommended max poly count was for a CE map.
Posted: Wed Nov 16, 2005 7:30 pm
by MrChief
That's definantly not too much.. O_o
Posted: Wed Nov 16, 2005 7:42 pm
by Bleeding
change the part where your hand goes, make it look more realistic. (NOT THE part with the trigger) Look at some photos of Counter-Strike:Source M4A1. They have a NICE model

Posted: Wed Nov 16, 2005 9:47 pm
by TuCKeR(rvb)
looks a little blocky.. it doesnt look round or smooth enough is some areas.
Posted: Thu Nov 17, 2005 5:31 am
by Infern0
Orchid wrote:[gx]shadow wrote:Orchid wrote:1776 polygons. Too many for CE but i'll ask about and see what can be done.
Thats not too much...
If your not being sarcastic then I just forgot what the recommended max poly count was for a CE map.
I thought the max polygons was something like... 3000.
So, you might get it ingame. ;P