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[H2Mod] Ascension in need of dire help......

Posted: Wed Nov 02, 2005 4:45 am
by Zigen
Hey look ascension is gettin invaded..............
BTW: scarabs have full collision.

Posted: Wed Nov 02, 2005 5:59 am
by MasterNeoChief
Might I say that looks great :D

Posted: Wed Nov 02, 2005 6:33 am
by shade45
Sick dude! thats gonna be an awsome mod :D

Posted: Wed Nov 02, 2005 6:53 am
by Zasz
OMFG That is so cool!!!! It looks too good to be true! Is it?

Posted: Wed Nov 02, 2005 7:12 am
by supercoolguy117
Holy!
That looks AWESOME!!!!

Posted: Wed Nov 02, 2005 12:07 pm
by GametagAeonFlux
I remember our AIM conversations on this, lol...let me get working on those skins now that I have an idea of what this is. O_O

Posted: Wed Nov 02, 2005 12:55 pm
by Zigen
GametagAeonFlux wrote:I remember our AIM conversations on this, lol...let me get working on those skins now that I have an idea of what this is. O_O
lol yeah! mauhaahhaha btw its not on containment anymore so stop that on containment sorry.

Posted: Wed Nov 02, 2005 1:14 pm
by looknbarrel
looks nice

Posted: Wed Nov 02, 2005 1:33 pm
by DF DARKMAN
nice but WRONGE SECTION

Posted: Wed Nov 02, 2005 1:34 pm
by Arby77
Edit: i erased it.

Posted: Wed Nov 02, 2005 1:41 pm
by casuela
DF DARKMAN wrote:nice but WRONGE SECTION
How is this the wrong section? He posted a PICTURE in the PICTURES FORUM

Posted: Wed Nov 02, 2005 1:44 pm
by GametagAeonFlux
Ermmm he injected this into the map custom...and you DO realize the Scarab is BSP, right? That's why it wasn't extracted from the model extracter correctly...or it just had a different layout in the hex maybe, I don't know. And this isn't Turf, so he pretty much custom injected BSP...assuming the Scarab IS BSP. But please do release your mod if it is Scarabs injected into Ascension with correct UVW coordinates, lights working, and collision model correct, not just a shoddy model injection, or using the Scarab that's already in Turf, kthnxbai.

Posted: Wed Nov 02, 2005 2:41 pm
by looknbarrel
GametagAeonFlux wrote:Ermmm he injected this into the map custom...and you DO realize the Scarab is BSP, right? That's why it wasn't extracted from the model extracter correctly...or it just had a different layout in the hex maybe, I don't know. And this isn't Turf, so he pretty much custom injected BSP...assuming the Scarab IS BSP. But please do release your mod if it is Scarabs injected into Ascension with correct UVW coordinates, lights working, and collision model correct, not just a shoddy model injection, or using the Scarab that's already in Turf, kthnxbai.
Lmao do you have any clue what you said?

Posted: Wed Nov 02, 2005 2:46 pm
by GametagAeonFlux
looknbarrel wrote:Lmao do you have any clue what you said?

Ummm yes. Or else I wouldn't have said it. The only thing I'm not sure about in my statement is the "Scarab = BSP" part. I just remember discussing that on another forum on the topic of "Why doesn't the Scarab extract correctly?" Plus...the model that I have that IS correctly extracted, the names of the .objs contain the word "BSP" in their name, and when imported. :?

Posted: Wed Nov 02, 2005 2:46 pm
by UnlockedTitan
GametagAeonFlux wrote:Ermmm he injected this into the map custom...and you DO realize the Scarab is BSP, right? That's why it wasn't extracted from the model extracter correctly...or it just had a different layout in the hex maybe, I don't know. And this isn't Turf, so he pretty much custom injected BSP...assuming the Scarab IS BSP. But please do release your mod if it is Scarabs injected into Ascension with correct UVW coordinates, lights working, and collision model correct, not just a shoddy model injection, or using the Scarab that's already in Turf, kthnxbai.
wow, dude i think you have no clue what you are talking about, like looknbarrel said.

and all you have to so for the scarab is click, drag and drop in insolence.

Posted: Wed Nov 02, 2005 2:49 pm
by GametagAeonFlux
Really? Well then...that's not so amazing...I coulda sworn the thing was BSP...

Posted: Wed Nov 02, 2005 2:50 pm
by MasterChief2829
wait is this just scarabs that are spawned there or do they actually move :shock: Is it different from other 'scarabs in the map' mods? Details please :lol: Looks sweet.

Posted: Wed Nov 02, 2005 2:51 pm
by UnlockedTitan
creating your own bsp is pretty much impossible, unless your xbox7887.
and injecting new bsp is that same way, it cant be done yet.

no the scarabs do not move

Posted: Wed Nov 02, 2005 3:10 pm
by Arby77
Edit: again erased.

Posted: Wed Nov 02, 2005 3:45 pm
by MasterChief2829
UnlockedTitan wrote:creating your own bsp is pretty much impossible, unless your xbox7887.
and injecting new bsp is that same way, it cant be done yet.

no the scarabs do not move
what? You can inject a bsp now :P GGs new tool. But you got to rename crap and overwrite the original. ;)