[Pics] Lockout, i guess

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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You likey?

Yes, but there's no color/TEXTURE!
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No, but yes
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Nope (just plain no)
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Total votes: 1

sil3ntdarkn355




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[Pics] Lockout, i guess

Post by sil3ntdarkn355 »

well here's a bit of what i have modeled from lockout, and i do hope i can find someone to actually make a map out of it, when the final comes

yes i have the obj but im not letting anyone have it, ever! not until the final and i get to have a walk around lockout for more lookseeing, i know a lot of things are missing

how did i get the stairs correct?
i measured the angle of elevation (and/or depression) from other sources and tried to get it the same, and i guess it worked! Woot

how did i get the length of the stairs/structures others?

i guessed, used trial 'n error (good ol trial and errror), kept resizing, rotating and fitting each piece toghether and it turned out nice, cool eh?

i know there are some strange lines, ignore it, i used blender to do this, i hate milkshape the object is always black, i dunno how to brighten it, and i dunno how to import/export in 3ds Max 7, im new to it
Attachments
i dont know actually
i dont know actually
lockout3.jpg (32.65 KiB) Viewed 649 times
boo! another one this time the stairs part
boo! another one this time the stairs part
lockout2.jpg (57.7 KiB) Viewed 649 times
boo! the middle
boo! the middle
lockout1.jpg (58.95 KiB) Viewed 649 times
SuperSunnyIsSoDelight





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Post by SuperSunnyIsSoDelight »

Seckseh! I like!
Image
If you guys want to debate with me, atleast use English! I can hardly understand a word anyone says with all those...period to spaces conversions.
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GametagAeonFlux




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Post by GametagAeonFlux »

Too good to be true, I find it hard to believe you modeled it that well and paid so much attention to detail, like the wires. But if you did model it, then nice job and I apologize for my hostility.
sil3ntdarkn355




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Post by sil3ntdarkn355 »

its ok, i noticed the wires were missing, so i rushed to flatten cubes and stretch it out, but it kinda messed up...

i also saw the some of the walls, the sides were supposed to stick out a lil bit so i had to take some vertices, grabbed them and moved them out a lil, it;s so hard to move them perfectly until i realized that theres a special key to move vertices slowly, VERY SLOWLY
Logan




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Post by Logan »

I don't really believe you made that.....do you have any images of other models you have made?
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sil3ntdarkn355




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Post by sil3ntdarkn355 »

ill try getting more, its annoying i dont have photoshop to easily fix the images up
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GametagAeonFlux




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Post by GametagAeonFlux »

sil3ntdarkn355 wrote:ill try getting more, its annoying i dont have photoshop to easily fix the images up
Why didn't you render it out? I see you have cameras or lights or something in the scene, but the pictures look like print screens....
Logan




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Post by Logan »

I have talked to a few people. And looked at some mistakes/details in the real one, and determined that this is ripped.

If the need arises, I will prove it.
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