[Model] New Mod Masterchief Model

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Is this

AMAZING I CANT WAIT FOR THE MOD!!!!!!
3
38%
WOW
2
25%
ok
1
13%
Rubbish
2
25%
 
Total votes: 8

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dec1234





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[Model] New Mod Masterchief Model

Post by dec1234 »

Well for doormans and mine new mod i decided to show some screens of one of the main things in it :)

lets just say be amazed by this mod:

heres the renders
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P.S this is only the MC model i may show some more, only maybe :wink:
Last edited by dec1234 on Sun Oct 02, 2005 6:38 am, edited 1 time in total.
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Trulife8342




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Post by Trulife8342 »

man its so close to being done cant wait till its realeased
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Post by CtrlAltDestroy »

Hmmm.. do you have to re-rig bipeds before the can inject them into halo 2?
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Post by ExileLord »

Prefix in 24 hours or deletion.
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dec1234





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Post by dec1234 »

[ZMT] L33T wrote:Hmmm.. do you have to re-rig bipeds before the can inject them into halo 2?
what u mean by re-rig? :?
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Post by CtrlAltDestroy »

You have to "rig" a model, or else it won't have animations ingame, your MC will just be sliding around.
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Post by shade45 »

Awsome ,cant wait till this is re-leased
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Post by Tom »

looks pretty cool, ingame is gona be nice
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Post by Xiion »

teenage cyborg mutated half turtle bow wow bow wow wow bow. lol. looks really good actually. cant wait to see and try ingame!
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Post by Veegie[Temp] »

I doubt there is an injector that will let you inject new bipeds with vertice weights. The only format besides .max that retains vertice weights is .fbx and .x. But fbx requires itself to convert to IK points. I hope this was for fun, because it is technically impossible ATM to inject it, just wait for prom for now.
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dec1234





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Post by dec1234 »

thanks yeh i have rigged but the model wont inject at the moment :cry:
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