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Model: MP5K (My first "from scratch" model) :P
Posted: Sat Oct 01, 2005 6:31 am
by CtrlAltDestroy
Just need to rear sight, then I'm done.
Any suggestions?
Posted: Sat Oct 01, 2005 6:33 am
by CabooseJr
you should add more texture to it
Posted: Sat Oct 01, 2005 6:34 am
by CtrlAltDestroy
I have no clue on how to texture models. -_- Someone help me out?

Posted: Sat Oct 01, 2005 7:22 am
by MrChief
Wow.. L33T that's awesome. Umm.. press M. Under the diffuse map. Find the texture. I guess.. you can also.. change the settings. To make it shiny, reflective.. etc. Then drag it on your model.

Oh yeah.. in the bitmap settings you can.. do many things. I also advise that you add a UVW map modifier first, then apply the texture then see what setting for the map modifier works.. box and plane work very well.. usually.
Posted: Sat Oct 01, 2005 8:59 am
by Veegie[Temp]
You guys relize that this thread is about the MODEL, not the lack of texture right?
So I'll be ONTOPIC and say, very nice model, it looks like it was cleanly made.
Posted: Sat Oct 01, 2005 9:05 am
by a baby seal
That means alot when it comes from Veegie...
Posted: Sat Oct 01, 2005 9:14 am
by Veegie[Temp]
What people don't relize is, alot can be done without textures. Just proper specular settings etc.
I'm posting this for the sole reason of example, if the topic creator would like me to delete it out, I will. But again, this is no means of a "showoff". The focus of this render is the customization of the guns. The remodeling of the details, but mainly, the fact that there is no actual textures.

Posted: Sat Oct 01, 2005 9:27 am
by Xiion
i hope the fp will ook really good. no one can seem to master it.
Posted: Sat Oct 01, 2005 10:06 am
by CtrlAltDestroy
A quick render to show off the front of the gun:

Posted: Sat Oct 01, 2005 11:16 am
by MrChief
Smooth it or Chamfer the edges.

Posted: Sat Oct 01, 2005 11:31 am
by CtrlAltDestroy
Halo CE (Untextured) Ignore teh uber sux graphics.:
Maybe I shouldn't have used the pistol animations?

Posted: Sat Oct 01, 2005 12:20 pm
by CtrlAltDestroy
Sorry for double posting but, uhhh, when I inject it into Halo 2, there are random faces going out everywhere, but you can still kinda see the model.
It kinda looks like when you don't decrap a model in halo 1. -_-
Help?
Posted: Sat Oct 01, 2005 12:25 pm
by Xiion
can you make the fronts scope thing a little bit more smaller? it will look bad ingame if it is big. also, i want the .obj file for this. how many polies is it? and how many vertices and indicies are there.
Posted: Sat Oct 01, 2005 12:26 pm
by [AC]god
Can you show it not reloading?
Posted: Sat Oct 01, 2005 12:32 pm
by CtrlAltDestroy
Verts: 1173
Faces: 856
I'll get another pic in a sec.
EDIT: Pic.
.. yes, I know it sucks. -_-
I'll either:
- Use a different gun's animation, and not the pistol's.
- Animate it myself.
Posted: Sat Oct 01, 2005 12:47 pm
by Caboose{SE}
holy shit veegie complimented someone

nice job l33t
Posted: Sat Oct 01, 2005 1:21 pm
by CtrlAltDestroy
Dual Wield:
Single:

Posted: Sat Oct 01, 2005 1:46 pm
by Veegie[Temp]
=D
Posted: Sat Oct 01, 2005 2:09 pm
by GametagAeonFlux
The single person view reminds me of the SMG, lol. And as for the dual weilding one, you might want to bring it down a bit, he's holding them a little high, and they cover a lot of the screen.
Posted: Sat Oct 01, 2005 3:38 pm
by [AC]god
And, also, he shouldn't hold the single one that far over.