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[model] First Person Halo One Pistol in Halo Two
Posted: Fri Sep 16, 2005 1:49 pm
by aka Monazight
After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.
Props to Shade and the DM team.
I also have an AR pic. I'll post it sometime.
Posted: Fri Sep 16, 2005 1:50 pm
by Veegie[Temp]
Fix the texture and cubemap references.
Posted: Fri Sep 16, 2005 1:57 pm
by CtrlAltDestroy
Do the models keep their UVWs when you convert them?
Re: Halo One Pistol in Halo Two
Posted: Fri Sep 16, 2005 1:58 pm
by aka Monazight
aka Monazight wrote:After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.
Props to Shade and the DM team.
I also have an AR pic. I'll post it sometime.
It's not as easy as you'd think. Even though the model is the same size, different bitmaps are in different places. You can't just put the h1 bitmap in.
Cubemaps I haven't tried yet, though.
EDIT: Noap. It's just refrenced by jpgs in the folder.
Posted: Sat Sep 17, 2005 10:36 am
by Dootuz
can u post the auslt riffle i want to know what it looks lo
Re: Halo One Pistol in Halo Two
Posted: Sat Sep 17, 2005 10:44 am
by Veegie[Temp]
aka Monazight wrote:aka Monazight wrote:After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.
Props to Shade and the DM team.
I also have an AR pic. I'll post it sometime.
It's not as easy as you'd think. Even though the model is the same size, different bitmaps are in different places. You can't just put the h1 bitmap in.
Cubemaps I haven't tried yet, though.
EDIT: Noap. It's just refrenced by jpgs in the folder.
Don't quote pictures.
Nothing in halo 2 uses, "jpgs". And about the bitmaps being in different places, because the model you have, or the importer doesn't retain UV cordinates.
Re: Halo One Pistol in Halo Two
Posted: Sat Sep 17, 2005 12:13 pm
by aka Monazight
Veegie wrote:aka Monazight wrote:aka Monazight wrote:After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.
Props to Shade and the DM team.
I also have an AR pic. I'll post it sometime.
It's not as easy as you'd think. Even though the model is the same size, different bitmaps are in different places. You can't just put the h1 bitmap in.
Cubemaps I haven't tried yet, though.
EDIT: Noap. It's just refrenced by jpgs in the folder.
Don't quote pictures.
Nothing in halo 2 uses, "jpgs". And about the bitmaps being in different places, because the model you have, or the importer doesn't retain UV cordinates.
Have you ever used dark Matter? When you extract a model, it had the obj and the bitmaps as JPGs, not .DDS's
Posted: Sat Sep 17, 2005 12:22 pm
by Veegie[Temp]
How does that address what I said about UV's.....
Posted: Sat Sep 17, 2005 12:26 pm
by trepdimeflou
does it have to? no. he was addressing what you said about jpgs.
Posted: Sat Sep 17, 2005 4:29 pm
by de'Zolv
sooooooo ok we all want to model halo2 weapons into haloPC, because its cool to have them.... sooowww now halo2 players do the opposite? hmmz, well, its pretty funny, but plz oh plz do not import the AR into halo2 cuz the br kicks to much ass to have a (re-) model.
but the pistol looks ok
Posted: Sat Sep 17, 2005 4:52 pm
by M4573R51337
wewt first post
fix it and it will be pretty sic, just get h1 anims in or make custom h1 anims for them
Posted: Sat Sep 17, 2005 5:03 pm
by aka Monazight
M4573R51337 wrote:wewt I am an idiot
fix it and it will be pretty sic, just get h1 anims in or make custom h1 anims for them
That's not even possible yet...
Posted: Sun Sep 18, 2005 11:38 am
by {HC} Grif
Cool