map: Bunker Gulch-complete, download link listed
Posted: Wed Aug 31, 2005 10:37 pm
Well, I have been sitting on this map mod for a long time now... I stopped progress of it when Halo CE was released to the public... I never got the hang of map making so I just dished out for a while... though after some time lurking through halo sites... not seeing many mods that are similar to what I like... I decided to post pictures of this mod. you know, to see what people thought of it, it is my only mod I ever attempted, and its no where near finished, its also nothing fancy, no special vehicles, guns, etc. Just a gameplay change, something to spice up the blood gulch we all know and love without changing it completely.... by the way, its mostly just duplicated objects, and I know that doesn't take much skill, but like I said, i'm not here to make a ground breaking mod... just something thats alot of fun to play. and I honastly think this mod could accomplish just that. Keep in mind, this mod is for gamers whos PC's have a little kick to them... I am not sure how well it will perform on slower pc's because I have never tried it on one other than my buddies' E-machines and it seemed to work ok on that.
Any way, here are the changes,
Terrain-
- Various rocks scattered accross the board for more tactical style fighting
- Bunkers, trees and bushes added as well as some other goodies.
- blue bases' tower has been blocked on one side so that it is strictly a defense post... no more base camping from accross the map from there any way.
- Bunkers built around teleport exits to prevent effective vehicle blockades of teleporters as well as teleport camping via sniper (some good snipers might still be able to pull it off but its not really worth it)
-Also, openings over flags blocked to prevent hit n run banshee techniques.
Vehicles-
-shade turrets added to each team for both defense and offensive purposes.
-rocket hogs as well as LAAG hogs included
-Banshee included though instead of a fuel rod, it has a BB Cannon or "Bunker Buster"
-Tank remains (though only one per team
Weapons.
-AR: Unchanged but more added into the map
-Pistol: Again UNchanged, but more added
-Shotgun: Single Fire dissabled... now its automatic... but to balance the weapon it does not fire that rapidly. again, more added.
-Plasma Rifle: unchanged, more added to map
-Sniper: unchanged in the version..
-Rocket: Power wise is unchanged, though visualy, on impact the explosion lasts longer with flames and smoke dwindling in the air (also tracks vehicles).
-BB Cannon: "Bunker Buster" the replacement to the fuell rod, because there are so many bunkers, I have changed the weapon to a concentrated grenade type bomb... lets just say... it hurts.
-Grenades (both types) flame life and smoke density increased "kinda like a flashbang and a smoke grenade in one... in closed spaces it really makes seeing difficult for the enemy... but also for youreself.
-Fuel Rod gun (handheld) Unchanged.(one on each side of the board)
and as for the rest... well its best to just see for youreself
this map has been completed, click here to go to the download page http://files.halomods.com/viewtopic.php?p=407585#407585
#1 Overview of the battlefield

#2 one of the many bunkers added (this is one of the two over the teleporters)

#3 Overview of blue bases' defense grid.

#4 Blue bases defense tower.

#5 a view of the main Area of carnage...

Alright so there you have it... what do you think? does it have potential? should I figure out how to use spark edit and HHT again and continue this mod? Contructive critisizm please and no flaming.[/b]
Any way, here are the changes,
Terrain-
- Various rocks scattered accross the board for more tactical style fighting
- Bunkers, trees and bushes added as well as some other goodies.
- blue bases' tower has been blocked on one side so that it is strictly a defense post... no more base camping from accross the map from there any way.
- Bunkers built around teleport exits to prevent effective vehicle blockades of teleporters as well as teleport camping via sniper (some good snipers might still be able to pull it off but its not really worth it)
-Also, openings over flags blocked to prevent hit n run banshee techniques.
Vehicles-
-shade turrets added to each team for both defense and offensive purposes.
-rocket hogs as well as LAAG hogs included
-Banshee included though instead of a fuel rod, it has a BB Cannon or "Bunker Buster"
-Tank remains (though only one per team
Weapons.
-AR: Unchanged but more added into the map
-Pistol: Again UNchanged, but more added
-Shotgun: Single Fire dissabled... now its automatic... but to balance the weapon it does not fire that rapidly. again, more added.
-Plasma Rifle: unchanged, more added to map
-Sniper: unchanged in the version..
-Rocket: Power wise is unchanged, though visualy, on impact the explosion lasts longer with flames and smoke dwindling in the air (also tracks vehicles).
-BB Cannon: "Bunker Buster" the replacement to the fuell rod, because there are so many bunkers, I have changed the weapon to a concentrated grenade type bomb... lets just say... it hurts.
-Grenades (both types) flame life and smoke density increased "kinda like a flashbang and a smoke grenade in one... in closed spaces it really makes seeing difficult for the enemy... but also for youreself.
-Fuel Rod gun (handheld) Unchanged.(one on each side of the board)
and as for the rest... well its best to just see for youreself
this map has been completed, click here to go to the download page http://files.halomods.com/viewtopic.php?p=407585#407585
#1 Overview of the battlefield

#2 one of the many bunkers added (this is one of the two over the teleporters)

#3 Overview of blue bases' defense grid.

#4 Blue bases defense tower.

#5 a view of the main Area of carnage...

Alright so there you have it... what do you think? does it have potential? should I figure out how to use spark edit and HHT again and continue this mod? Contructive critisizm please and no flaming.[/b]