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map: Bunker Gulch-complete, download link listed

Posted: Wed Aug 31, 2005 10:37 pm
by Hunter_Xero
Well, I have been sitting on this map mod for a long time now... I stopped progress of it when Halo CE was released to the public... I never got the hang of map making so I just dished out for a while... though after some time lurking through halo sites... not seeing many mods that are similar to what I like... I decided to post pictures of this mod. you know, to see what people thought of it, it is my only mod I ever attempted, and its no where near finished, its also nothing fancy, no special vehicles, guns, etc. Just a gameplay change, something to spice up the blood gulch we all know and love without changing it completely.... by the way, its mostly just duplicated objects, and I know that doesn't take much skill, but like I said, i'm not here to make a ground breaking mod... just something thats alot of fun to play. and I honastly think this mod could accomplish just that. Keep in mind, this mod is for gamers whos PC's have a little kick to them... I am not sure how well it will perform on slower pc's because I have never tried it on one other than my buddies' E-machines and it seemed to work ok on that.
Any way, here are the changes,

Terrain-
- Various rocks scattered accross the board for more tactical style fighting
- Bunkers, trees and bushes added as well as some other goodies.
- blue bases' tower has been blocked on one side so that it is strictly a defense post... no more base camping from accross the map from there any way.
- Bunkers built around teleport exits to prevent effective vehicle blockades of teleporters as well as teleport camping via sniper (some good snipers might still be able to pull it off but its not really worth it)
-Also, openings over flags blocked to prevent hit n run banshee techniques.
Vehicles-
-shade turrets added to each team for both defense and offensive purposes.
-rocket hogs as well as LAAG hogs included
-Banshee included though instead of a fuel rod, it has a BB Cannon or "Bunker Buster"
-Tank remains (though only one per team
Weapons.
-AR: Unchanged but more added into the map
-Pistol: Again UNchanged, but more added
-Shotgun: Single Fire dissabled... now its automatic... but to balance the weapon it does not fire that rapidly. again, more added.
-Plasma Rifle: unchanged, more added to map
-Sniper: unchanged in the version..
-Rocket: Power wise is unchanged, though visualy, on impact the explosion lasts longer with flames and smoke dwindling in the air (also tracks vehicles).

-BB Cannon: "Bunker Buster" the replacement to the fuell rod, because there are so many bunkers, I have changed the weapon to a concentrated grenade type bomb... lets just say... it hurts.
-Grenades (both types) flame life and smoke density increased "kinda like a flashbang and a smoke grenade in one... in closed spaces it really makes seeing difficult for the enemy... but also for youreself.
-Fuel Rod gun (handheld) Unchanged.(one on each side of the board)
and as for the rest... well its best to just see for youreself


this map has been completed, click here to go to the download page http://files.halomods.com/viewtopic.php?p=407585#407585


#1 Overview of the battlefield
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#2 one of the many bunkers added (this is one of the two over the teleporters)
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#3 Overview of blue bases' defense grid.
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#4 Blue bases defense tower.
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#5 a view of the main Area of carnage...
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Alright so there you have it... what do you think? does it have potential? should I figure out how to use spark edit and HHT again and continue this mod? Contructive critisizm please and no flaming.[/b]

Posted: Wed Aug 31, 2005 10:59 pm
by Stormwing
for a Sparkedit/HMT-style mod I really like it. It doesn't have any crazy out-there kinda weapons or anything, and it provides some tactical thinking and stuff.

Do continue, I'm liking where it's going. (maybe change the environment feel a little just to make it more unique :P )

Posted: Wed Aug 31, 2005 11:01 pm
by Hunter_Xero
Stormwing wrote:for a Sparkedit/HMT-style mod I really like it. It doesn't have any crazy out-there kinda weapons or anything, and it provides some tactical thinking and stuff.

Do continue, I'm liking where it's going. (maybe change the environment feel a little just to make it more unique :P )

What kind of environment change? i'm not a skinner by any means and if you mean do it by object swap... well I can't do that iether ^_^; I usualy download the mods not make ehm...

Posted: Wed Aug 31, 2005 11:18 pm
by Tsuin Taiyou
i can skin for you :) how bout you turn the map desertish

Posted: Wed Aug 31, 2005 11:37 pm
by Hunter_Xero
[TS] wrote:i can skin for you :) how bout you turn the map desertish
hmm that could be a good idea..., mind showing me some examples of youre skinning?

Posted: Wed Aug 31, 2005 11:42 pm
by Tsuin Taiyou
hhhmmm lets see...

http://files.halomods.com/viewtopic.php?t=38355

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I have some more stuff but can't find it :\

sorry about my bad graphics :(

Posted: Thu Sep 01, 2005 2:32 am
by dafin0
looks cool nice work. :D

Posted: Thu Sep 01, 2005 3:51 am
by Stormwing
Hunter_Xero wrote:What kind of environment change? i'm not a skinner by any means and if you mean do it by object swap... well I can't do that iether ^_^; I usualy download the mods not make ehm...
well, I don't know. Get [TS] to help...he's good at this stuff :D

If you want a sunset-style sky (with accompanying halo, basis, and threshold) ask me...I have one :P

Posted: Thu Sep 01, 2005 12:47 pm
by Hunter_Xero
Stormwing wrote:
Hunter_Xero wrote:What kind of environment change? i'm not a skinner by any means and if you mean do it by object swap... well I can't do that iether ^_^; I usualy download the mods not make ehm...
well, I don't know. Get [TS] to help...he's good at this stuff :D

If you want a sunset-style sky (with accompanying halo, basis, and threshold) ask me...I have one :P
Do you? May I use it than Stormwing?

Posted: Thu Sep 01, 2005 8:23 pm
by Stormwing
Hunter_Xero wrote:Do you? May I use it than Stormwing?
PMed. :)

uh... HELP!

Posted: Fri Sep 02, 2005 4:51 pm
by Hunter_Xero
never mind it works, mod is now back on track.

Posted: Fri Sep 02, 2005 4:54 pm
by Veegie[Temp]
If there were no midifications, why is is modified?

Posted: Fri Sep 02, 2005 5:00 pm
by Hunter_Xero
Veegie wrote:If there were no midifications, why is is modified?
dude there were no modifications to the SKY just other stuff.

ALRIGHTY THAN!

Posted: Sat Sep 03, 2005 9:27 am
by Hunter_Xero
Alright, now that the sky is fixed..... I have an update!

Alright ladies in gents, the first major update in a few days... there have been some bunker changes but other than that nothing major to the map, I also managed to fix the sky with the help of my team member TS, soto celebrate the fact I dunt have to start over, here are some of my new custom skins for youre viewing pleasure.

new grenade skin
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improved AR
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new LAAG hog
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and new banshee
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thats all for now, gotta go.

the end is near

Posted: Sat Sep 03, 2005 6:39 pm
by Hunter_Xero
Alright... There have been a few small changes to the map.

-Banshee's "Bunker Buster" has be dumbed down so it is not such a powerhouse
-Rocket launcher may actualy be dodgeable now... (before you couldn't get away at all)
-Rocket hog and LAAG hog's speed have been increased to help with dodging those unwanted rockets on youre tail...
-turrets got a new skin and are powered up a little.
- some modifications to scenery, namely defensive logs around base entrances... (to give spawners a chance to get to safty before they get ran over etc)
Skins:
tank got a new, grungy like skin...

and finally...

Tonight will be the final testing run... than tomarrow I will probably upload the PPF's infact, if the testing goes well, than it will be tonight.
well i'm hungry, i'm gonna go grab some dinner.

PS. didn't think I was gonna leave you without some eyecandy did you?
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Posted: Sun Sep 04, 2005 1:03 am
by Hunter_Xero