Getting ready for Release **Sonic Gulch **
Posted: Mon May 02, 2005 7:08 am
**Main News**
So far , the mod goes well , today Sonictag , kindly helped out by asking if there was anything that needs modeling , so i gave him something to model , and now Dazman is working on getting it ingame.
Heres a render so far , just temp Max materials , no skins , or shaders , just skylight radiosity.
Hopefully once Lightning is not as busy with other things like Hypo , or Coag , then we can get some kick *** shaders applyed to everything , but so far i guess its just my crappy temp textures i made in like 5 seconds in photoshop.
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**Other News**
Super Sonic
************
- Can now fly! , thanks to M4573R5 again* for the help , Super Sonic is now a flyable biped , just needs new anims.
CC Tank Droid
*************
- Is now easier to drive than it was before , and the animations are fixed aswell as the turret position when you get inside , thanks to M4573R5 and Time_to_Die
CC Turret Bot
*************
- Is lower poly than before thanks to [GX]Shadow , who kindly lowered the polys of it by about 3-4000 polys , so when Shadow gets round to sending me that it will be great to get ingame
Multiple Biped Characters
********************
- Maybe in some pictures soon , thanks to SSDC , who kindly told me how it works , not in full detail but enough to understand , we can now try and get more than one character playable , but not by choice , simply players dying and then randomly comming back as a different character.
Increased Effects
***************
- Nemesis , one of my long time Clan members and friend which the Nemesis map was named after , is helping with really nice effects , to put ingame , these effects do not effect the frame rate what so ever and really do look nice ingame , as he as shown me in some pictures.
**Special thanks to....**
SSDC , Cpt Lag , GhostOfHalo , Lightning , Dazman , Nemesis , Sonicocyborg , DimensionWarped , SonicTag , Super Sunny , and M4573R5 so far for this weeks progress.
Thanks for reading!
-Sonic and Team
EDIT: WE DECIDED NOT TO DO A PUBLIC ALPHA AND INSTEAD MAKE IT A FULL CONVERSION
So far , the mod goes well , today Sonictag , kindly helped out by asking if there was anything that needs modeling , so i gave him something to model , and now Dazman is working on getting it ingame.
Heres a render so far , just temp Max materials , no skins , or shaders , just skylight radiosity.
Hopefully once Lightning is not as busy with other things like Hypo , or Coag , then we can get some kick *** shaders applyed to everything , but so far i guess its just my crappy temp textures i made in like 5 seconds in photoshop.
-------------------------------------------------------------------------
**Other News**
Super Sonic
************
- Can now fly! , thanks to M4573R5 again* for the help , Super Sonic is now a flyable biped , just needs new anims.
CC Tank Droid
*************
- Is now easier to drive than it was before , and the animations are fixed aswell as the turret position when you get inside , thanks to M4573R5 and Time_to_Die
CC Turret Bot
*************
- Is lower poly than before thanks to [GX]Shadow , who kindly lowered the polys of it by about 3-4000 polys , so when Shadow gets round to sending me that it will be great to get ingame
Multiple Biped Characters
********************
- Maybe in some pictures soon , thanks to SSDC , who kindly told me how it works , not in full detail but enough to understand , we can now try and get more than one character playable , but not by choice , simply players dying and then randomly comming back as a different character.
Increased Effects
***************
- Nemesis , one of my long time Clan members and friend which the Nemesis map was named after , is helping with really nice effects , to put ingame , these effects do not effect the frame rate what so ever and really do look nice ingame , as he as shown me in some pictures.
**Special thanks to....**
SSDC , Cpt Lag , GhostOfHalo , Lightning , Dazman , Nemesis , Sonicocyborg , DimensionWarped , SonicTag , Super Sunny , and M4573R5 so far for this weeks progress.
Thanks for reading!
-Sonic and Team
EDIT: WE DECIDED NOT TO DO A PUBLIC ALPHA AND INSTEAD MAKE IT A FULL CONVERSION