Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Kirk
Posts: 6031 Joined: Wed Jan 21, 2004 10:54 pm
Location: Alaska
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by Kirk » Wed Jan 18, 2006 8:41 pm
It's actually better than anything I can currently do, so nice job.
jon(os)
Posts: 14 Joined: Tue Jun 29, 2004 8:03 pm
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by jon(os) » Wed Jan 18, 2006 9:13 pm
Going for a new look. Any suggestions?
Veegie[Temp]
Posts: 2849 Joined: Thu Jan 29, 2004 11:30 pm
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by Veegie[Temp] » Wed Jan 18, 2006 9:23 pm
Try to dull the visor out, and lower the glossy/reflection on the mc.
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
HK-47
Posts: 1615 Joined: Sat Jul 16, 2005 5:44 pm
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by HK-47 » Thu Jan 19, 2006 9:57 am
Visor - TOO BRIGHT!
Thanks LT.
jon(os)
Posts: 14 Joined: Tue Jun 29, 2004 8:03 pm
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by jon(os) » Thu Jan 19, 2006 7:21 pm
Thanks for the tips, better?
V0Lt4Ge
Posts: 3602 Joined: Wed May 12, 2004 4:56 pm
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by V0Lt4Ge » Thu Jan 19, 2006 7:32 pm
the armor is still a little too shiny/glossy.
and not very rough-looking.
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
Location: Certified Masshole
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by Jordan » Thu Jan 19, 2006 7:48 pm
armor looks to rubbery and smooth.
the visor is looking great though
jon(os)
Posts: 14 Joined: Tue Jun 29, 2004 8:03 pm
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by jon(os) » Fri Jan 20, 2006 7:47 am
Lookin better?
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
Location: Certified Masshole
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by Jordan » Fri Jan 20, 2006 8:14 am
i think it is.. mind rendering in a higher res so its easier to see?
that or add some more lights so more of him is visible please
:):)
=sw=warlord
Posts: 1469 Joined: Wed Feb 23, 2005 4:11 am
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by =sw=warlord » Fri Jan 20, 2006 8:41 am
you might want to add the lights on to it altogether as the mc looks like he had no builtin lights like hes ment to.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Sat Jan 21, 2006 10:26 am
The background looks like it was originally like a 200x200 image. No me gusta.
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
Location: Certified Masshole
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by Jordan » Sat Jan 21, 2006 10:47 am
yeah background's really blurry for some reason, but the chief itself is looking better
benman08
Posts: 721 Joined: Sun May 02, 2004 5:53 am
Location: Ohio
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by benman08 » Sat Jan 21, 2006 11:09 am
The background is a hdr image format, so when i set it as a spherical environment, it does this.
*EDIT*
Changed the diffuse to fit in with the scene more.
Ketchup_Bomb
Posts: 3374 Joined: Thu Mar 18, 2004 7:52 pm
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by Ketchup_Bomb » Sat Jan 21, 2006 12:08 pm
benman08, those look very nice.
I especially like the visors. They look awesome.
argrn
Posts: 819 Joined: Tue Feb 03, 2004 5:04 pm
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by argrn » Sat Jan 21, 2006 2:02 pm
Benman, there is a way for you to turn off the HDRI image being rendered as the backround, but keeping the effects of it on the material. If you wanted to do that.
Please refrain from using profanity in your sig.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Sat Jan 21, 2006 2:18 pm
You really don't even need to put it in the background in the first place. There's ways to get a Bitmap Map in the Material Editor without clicking and dragging it from the Environment place. Plus, most HDR images out on the web are too low quality to put in the background.
Veegie[Temp]
Posts: 2849 Joined: Thu Jan 29, 2004 11:30 pm
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by Veegie[Temp] » Sat Jan 21, 2006 2:23 pm
They're nice if you blur them for an exagurated DoF effect.
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
trepdimeflou
Posts: 727 Joined: Sat Dec 25, 2004 12:50 pm
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by trepdimeflou » Sat Jan 21, 2006 2:45 pm
some pics of my realistic MC that i've been making (thanks for the base, Jean-Luc):
Keep in ming that these are at least four days old, and have been udated greatly since then.
Last edited by
trepdimeflou on Sat Jan 21, 2006 3:04 pm, edited 1 time in total.