3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
darco9x2





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Post by darco9x2 »

ill help you, its just you gotta know a few things before i wanna help you. i can only answer the same question so many times before i get tired of it. and im sure all the other people here feel the same way.
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Ephrum




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Post by Ephrum »

darco9x2 wrote:ill help you, its just you gotta know a few things before i wanna help you. i can only answer the same question so many times before i get tired of it. and im sure all the other people here feel the same way.
Nah man, I definatly understand, I feel the same way about video editing. I can't stand helping people who don't want to help themselves first. I'm still learning wtih 3DS Max... but I've made a lot of progress (IMO)... lol, I just figured out how to do MC's visor with raytrace so that it's got a 'real time' reflection to it... pretty sweet stuff. I've spent a bunch of time on tutorialized.com going through modeling and texture tutorials... it's just that... you can only learn so much about that stuff when over half of it doesn't apply to making H2 renders/scenes, ya know?

It's just that I've sort of gotten over the whole 'oh that looks good enough!' part (I origionally started doing this stuff so that I could create animations for my videos...) I've learned and done that... but now I'm sort of ready to kind of 'move on' and I'd really like to start doing really clean looking scenes... but I'm just sort of lost right now with the whole thing.

Edit - http://ephrum.nicholstech.net/Real-Time-Reflection.gif

There's an animated .gif kind of showing you what I mean... I'm not gunna IMG tag it because it's like, 5mb... but don't mind the animation... it's sloppy, I just did it to show the reflection in his visor. I dunno, still needs a lot of work... but I can dig it for now.
darco9x2





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Post by darco9x2 »

all you gotta do is get the diffuse done and ill show you the how to get the specular and reflections right.
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Ephrum




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Post by Ephrum »

Am I getting anywhere? Lol...

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I made his visor metal using raytracer... I think it looks muuuuch better... but whenever I tried to do his armor it just didn't end up looking right...
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GruntLeet
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Post by GruntLeet »

just fix the visor and it would look alright... 8)
Ephrum




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Post by Ephrum »

GruntLeet wrote:just fix the visor and it would look alright... 8)
'fix' as in how...? lighten it? Darken it? More texture less texture? I'm so lost...

... alllllright... I dunno, I'm sure this one sucks just like the rest of them, but I dig it, I'm just not sure how I want to finish it (this isn't anywhere near being done yet) input welcome...

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Trulife8342




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Post by Trulife8342 »

The rubber shouldn't be shiny, add the metal_dirty detail map.
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Post by Ephrum »

Trulife8342 wrote:The rubber shouldn't be shiny, add the metal_dirty detail map.
Yeah, gottcha, thanks.

I went back in, and I gave his rubber the 'rubber' detail map, and I gave his armor the metal_dirty detail map... am I makin' any progress lol, or are you guys getting sick of me yet...

<--- noooooooooob

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Ohh, and don't worry about his visor, it looks much better and more 'reflective' when there's actually stuff for it to reflect in the scene.
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JunkfoodMan





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Post by JunkfoodMan »

That looks great, may I suggest adding color or a Multi purpose to the Armor? It looks kind of dull.
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wat
darco9x2





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Post by darco9x2 »

there are no multipurposes in halo 2.
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Ephrum




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Post by Ephrum »

Image

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Obviously inspired by the MC with the spikers... I made my first attempt at editing the SMG/BR meshes and I made the blade from scratch, go easy! Haha, it's my very first one (and it wasn't made to look like the spiker... it's design was just inspired by it)
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Post by GametagAeonFlux »

SpikerMGleRifle.

I'm surprised at how well the materials blended in the weapon though.
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Post by Ephrum »

GametagAeonFlux wrote:SpikerMGleRifle.

I'm surprised at how well the materials blended in the weapon though.
Yeah lol, it shocked the shit out of me too... I wish I knew how to put it into the game... it'd be pretty slick to have it act like a BR shooting wise... but melee like a sword swing... just with the normal BR melee damage or something...
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Post by SilentKnight064 »

Tag that for CE, pretty please? lol looks nice, good work.
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Post by HK-47 »

Oh but i can help you ephrum.
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Thanks LT.
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Post by Ephrum »

HK-47 wrote:Oh but i can help you ephrum.
lol huh? Help me with what?
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GruntLeet
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Post by GruntLeet »

The Visor needs a diffrent texture... :? all the other stuff looks good but when i look at the visor it just makes me wanna barf.. :)
darco9x2





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Post by darco9x2 »

the visor is fine, you just use the diffuse. its the reflections and specular that do all the work for it. like i said, if you can get that diffuse on the armor done ill show you how to do the reflections and specular. i just wanna make sure you know the basics first.
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Post by corndoghunter »

Those are all awsome!! I wish I knew how to do that, can anyone post a blue MC so I can make a Red VS. Blue (c) Myspace layout of caboose? I'd really appreciate it.
My toes....are getting pruny!!!
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Post by Ephrum »

This is my latest WIP... I was thinking about making a Human version of the sword (well, not exactly the sword, but based around the same idea)... these are the blades so far... instead of being made of plasma, I was thinking about having them being made of metal, and having them be 'retractable'..

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Any input/ideas's welcome...
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