Render Gallery Submission Thread (Updated 8-13) 56k warning

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
rossgemuend





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Post by rossgemuend »

please, tell me! i'm new to most of 3ds-max so any advice is greatly appreciated. They are all instances of 3 or 4 objects (don't know if that helps). Also, every ship is part of a croud that controls it's movement and prevents them from running into each other, so as i need to be able to use any alternative methods with the croud. thanks!
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Veegie[Temp]




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Post by Veegie[Temp] »

If anyone has any unanswered questions regarding my latest piece, I think this post of mine could answer them.

Here
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
Xeph0n





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Post by Xeph0n »

I have both final render and the latest version of vray and ill have to give my vote for final render. Vray is an excellent renderer, but i prefer fr. They both do GI, HDRI, displacement, caustics and have their own set of materials. But add in final shaders and the various material persets and options and ill have to say stick with fr. Fr-dirt and elevation are extremely useful. Plus it has a whole host of options integrated into every aspect of the program. As long as you have all the latest updates, you cant go wrong. Plus, as a nice added bonus, you have final toon for advanced toon rendering.

cant beat this!

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Micro Triangle Displacement Mapping... gotta love it.
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Veegie[Temp]




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Post by Veegie[Temp] »

I don't believe FR's displacement does dynamic tessalation at rendering time.
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
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Post by Xeph0n »

It does exactly that. Its called micro triangle displacement, and subdivides the mesh into micro triangles based on your displacement map purely at render time to save memory.
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Veegie[Temp]




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Post by Veegie[Temp] »

Fantastic. How much does Final Render go for these days?
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
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GametagAeonFlux




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Post by GametagAeonFlux »

$795 from the official Cebas site.
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trepdimeflou




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Post by trepdimeflou »

i've been using finalRender since i first got max, and it remains my favorite renderer, aside from Brazil. I like Brazil because it has an exposure tool on the render dialog box for touching up your final product.

Rendered with HDRI-based GI in Brazil:
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AwdBawl





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Post by AwdBawl »

trepdimeflou, I like the sphere you rendered. Yet, the wood paneling looks a little too coarse and worn to be reflecting it to such a degree, unless of course someone varnished it with a passion
argrn




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Post by argrn »

I bet you could get a students liscense for at most 200.
Please refrain from using profanity in your sig.
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neodos
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Post by neodos »

rossgemuend wrote:if only i had vray...

so i just installed finalrender, and i'm pretty happy with the results (consifering that i've been using the default scanline renderer). I'm still tweaking it to make it quicker, but the reason i chose to use it in the first place is because it is supposed to have excellent memory management traits. On my render farm, some of the servers (backburner clients are called servers) only have 512 MB of ram and the scene i'm rendering has around 1200 ships in it. the default scanline renderer gives me the "out of memory" error, but finalrender just keeps on chuggin. It works with backburner too, which is what i need most. I was wondering what your opinions of finalrender are.
Solution?
Maybe...

Just making render on 4 parts.
So you make 4 scenes of your 1200 ships and every single scene have 300 ships so then you can render and you attach the render images with photoshop.

I know maybe its not easy, for the lightings but you can try.
Infern0




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Post by Infern0 »

trepdimeflou wrote:i've been using finalRender since i first got max, and it remains my favorite renderer, aside from Brazil. I like Brazil because it has an exposure tool on the render dialog box for touching up your final product.

Rendered with HDRI-based GI in Brazil:
(reflective sphere)
Ahhh.. Reflective balls..

Err, nice. ;D Very nice indeed.
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rossgemuend





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Post by rossgemuend »

ok, i've tried vray, finalrender, and brazil (thanks to trep) to do the scene with 1200 ships but none are as fast as scanline. I turn almost everything down (no AA, no caustics, no supersampling, no raytracing) and it still takes too long. It must simply be the shear amount of polygons. I found that I do not get the memory errors when I use a lower resolution texture on the ships (1024x1024), which still looks good. Just in case anyone was wondering, I use a P4 @ 3.3GHz (Overclocked from 3.0) with 1.5GB of pc3200 ram for my workstation and I have 5 other (slightly less powerful) slave renderers for network rendering. It is currently taking an average of 30 minutes per render, opposed to a few hours using fr and vray. I guess i'm still experimenting with brazil. Does anyone have any suggestions that could reduce render times dramatically in fr or vray?
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Fire_Scythe





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Post by Fire_Scythe »

This is something im working on in my spare time. Thought it might be a good idea to get peoples opinions along the way so i can change something now rather than not be able to later on :wink: . It currently not rigged and im trying to find a way to stop the normal maps from inverting on some parts of the model.
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Snave




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Post by Snave »

The bumpmaps on the chest seem to be inverted.
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Veegie[Temp]




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Post by Veegie[Temp] »

He already stated that, Max 8 fixes it. Until then, just place a plane going down the middle of the body mesh. And do a boolean cut, and apply an inverted normal material to it.
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
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GametagAeonFlux




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Post by GametagAeonFlux »

His skin looks like saran wrap. Not saying that in a bad way, just stating that it kinda does.
UnlockedTitan





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Post by UnlockedTitan »

The inside of the hand is colored green, check your color change map.
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Post by Jordan »

i feel kinda dumb posting this since all of the other renders here are good but...
just started on my H2 MC today and it needs a lot of work still. any ideas :?
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Veegie[Temp]




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Post by Veegie[Temp] »

Great for your first day.
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
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