3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Ephrum




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Post by Ephrum »

Whyyyy does it do this when I try and model some vehicles... I've had problems like this with the hog and Pelican too... but how can I fix this? See how part of the ghost just 'dissipears'... it's there in the program, but when I render to preview it, it just vanishes... and it's from more then one camera angle, up close or far away...

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Post by darco9x2 »

you need to unify the faces and also weld all the vertices.
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Post by Ephrum »

Unify the faces? I gottcha on weld the verticies... but the other one's confusing lol (I'm 3Ds Max - retarded...) but I'm learning...

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I'm sure most people won't think it's any different then my last ones, but IIIII think they're looking better...
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Post by Jordan »

Mask the visor and fix the cubemaps if you're going for the ingame look. Also try making the armor look a bit less like plastic and a little more like metal. :)
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Post by HK-47 »

I dont know how to improve but...Can someone help me?

Image
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:\ different each photo.
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Thanks LT.
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Post by darco9x2 »

second one looks really bad.
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Post by FleetAdmiralBacon »

darco9x2 wrote:second one looks really bad.
Not if he was going for that plastic toy look.
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Post by darco9x2 »

even plastic toys look shiny.
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Post by fritz_da_monkey »

I have a couple of questions. How do I make bump maps for the vehicles? They don't have active camo maps so I'm guessing I'm stuck trying to make my own.

I've also extracted the turf BSP and was wondering what a good way to texture it would be. Or if there is a plug-in for 3Ds max 8 that will import mtl files with the obj files.

Thanks in advance.
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Post by Tural »

You don't need a plugin for that, on the OBJ import window, check the "Use Materials" box and enter the name of the material library file.
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Post by fritz_da_monkey »

Doh! I forgot to do that after I fixed the mtl file. (The dds locations were wrong before so it just loaded white textures). Any help on the bump maps?
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Post by Tural »

Also, here's a quick script for you to use which will import the Scenery BSP.

To get the Scenery BSP, extract the BSP as multiple files with Entity, you can use the Single Mesh export for the BSP itself though.

To use this script:
Note: Make sure no objects in your scene are named "default" - It will mess up the script
Put it in the same folder as the BSP meshes
Open 3ds
Go to Maxscript > Run Script
Find the script, run it

Unfortunately, this does not include rotation coordinates, but it isn't difficult to rotate them manually.

In order to get the coordinates, I would probably need shade's help. However, I'm not that interested in this anymore. If anyone would like them, I'll look into it.
Attachments
turf.rar
Turf Scenery BSP Script
(3.01 KiB) Downloaded 8 times
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Post by fritz_da_monkey »

I already extracted it as multiple files. When I extract it as one file it gets all messed up. I tried it with turf and terminal and they both had vertices all over the place. Is there a way to fix that? (And thanks for the script).
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Post by Tural »

Weird, doesn't happen for me. What version of Entity are you using?
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Post by fritz_da_monkey »

I've tried it with both the AI fix version (don't know the version number) and entity beta 1.3.8. What version are you using?
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Post by Tural »

I've been using 1.3
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Post by fritz_da_monkey »

I'll try that and see if it works.

[EDIT]
Nope, still didn't work. I'm either doing something wrong or my map file is corrupt. But if it was corrupt would I still be able to extract the BSP in to multiple files with no problem?
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Post by Ephrum »

As you guys can tell... I'm not very good with this stuff yet lol... but I was just curious as to whether or not anyone would be willing to hit me up on AIM and help me out with some of the 'lingo' or whatever... help me with getting my materials to look right... and kinda walk me through some stuff like the n0000b I really am... As far as the basic stuff, like the modeling, and posing, bump maps and coloring and stuff go, I've got a pretty solid idea what I'm doing, I'm just kinda wondering if anyone would be willing to help me get a more 'realistic' look going... especially with the armor and visor. If yes, then thanks in advance... if no, then thanks anyway :) AIM - MeddiePie99 or E for EPHRUM
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Post by darco9x2 »

http://trepdimeflou.gfxevolution.com/re ... altree.jpg


if you can do just the diffuse like showed in that pic ill help you finish it.
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Post by Ephrum »

Hooooooly shit, and you just jumped riiight over my head with that one lol... damn... umm... so yeah... wow... I'm gunna take that as a 'no' then you won't help me? lol... oh well, back to making crappy models...
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