benman08 wrote:I think my ingame skin may be done soon:)
I don't. you need the right specular color map from the game, a fixed specular map and diffuse map, and a fixed reflection amount map. You're far from being finished.
k ima do this before veegie gets to it. your light source is all messed up. it looks like it should be coming from tthose big balls of what looks like an explosion, but when you look at where the light is on the ships, its coming from infront of the master chief. that makes it inaccurate.
I think your next step should be to clean up that diffuse map. Or rather the CC.
The areas that are circled, with no text next to them are the victims of a low res diffuse colour bleeding.
The areas with text next to them is well, read the text :p
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
Dire Hunter wrote:and that render with a grunt hangin on?! AWESOME! RISE OF THE GRUNTS! its comeing...xD.
There's multiple points where the Grunt clearly intersects the Chief.
The lighting is off.
The materials on Chief, the Grunt, and Capital Ships could all be improved.
trepdimeflou wrote:there is no bump on the ground; it is VRDM, a method of generating displacement at rendertime through the Vray Rendering Engine.
interesting
Why didn't he used the bump map?
If you cant extract the bumps maps use Dark Matter to extract bumps maps and apply as a bitmap on the "bump"case on 3ds
Not as normal bump doesn't work correctly
so i just installed finalrender, and i'm pretty happy with the results (consifering that i've been using the default scanline renderer). I'm still tweaking it to make it quicker, but the reason i chose to use it in the first place is because it is supposed to have excellent memory management traits. On my render farm, some of the servers (backburner clients are called servers) only have 512 MB of ram and the scene i'm rendering has around 1200 ships in it. the default scanline renderer gives me the "out of memory" error, but finalrender just keeps on chuggin. It works with backburner too, which is what i need most. I was wondering what your opinions of finalrender are.