3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
1337muslim





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Post by 1337muslim »

looks sticky. Almost like someone tried to eat him. I like it
Edit: LOL... you even posed him as though he was traumatized from the whole ordeal.
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Post by Veegie[Temp] »

He didn't pose him like that...
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Post by Ephrum »

Are there any legality issues regararding sharing .3ds files? I'm re-creating a master chief umm... biped I guess?...and I was thinking about uploading it to FF or to my server for other people to use in 3DS Max... or is 3DS Max a program like Adobe Premiere Pro...where you need the base files on your computer somewhere... (like if I were to send someone a premiere pro file... they'd need the same clips labeled the same in a foder on their computer in order to actually see what I've done in Adobe Premiere Pro...)

I was just thinking that it would be nice for a lot of the newer modelers (even newer then myself) to have a basic master chief that's already been textured and skeleton(ed?) to move around and pose in 3ds... but if it's illegal, I won't even bother with it...
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Post by darco9x2 »

yeah thats how the mesh looks when you import it.
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Post by saddamsdevil »

Ephrum wrote:I was just thinking that it would be nice for a lot of the newer modelers (even newer then myself) to have a basic master chief that's already been textured and skeleton(ed?) to move around and pose in 3ds... but if it's illegal, I won't even bother with it...
What would they learn from it? But yes, it is indeed illegal.
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Post by Ephrum »

saddamsdevil wrote:
Ephrum wrote:I was just thinking that it would be nice for a lot of the newer modelers (even newer then myself) to have a basic master chief that's already been textured and skeleton(ed?) to move around and pose in 3ds... but if it's illegal, I won't even bother with it...
What would they learn from it? But yes, it is indeed illegal.
I'm not really too concerned with the learning part... more so just seeing newer/cooler renders by people who have the ideas, but not the time to go through everything, but if it's illegal... so much for that idea...
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Post by darco9x2 »

well ive already posted a material file, so it would be up to you to get the model/rig/textures yourself.
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neodos
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Post by neodos »

Better?

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Post by Veegie[Temp] »

Hey, that looks pretty cool.
Just make the regular Master Chief normal a bit more pronounced under all those scratches.
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Post by Jordan »

Flip your normal, stuff is poking out when it should be dented in.
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Veegie[Temp]




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Post by Veegie[Temp] »

It will be more screwed up if it's flipped.
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Post by GametagAeonFlux »

I think the MC normal looks a little weak, and the scratches may be a bit strong.

Other than that...cool.
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benman08




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Post by benman08 »

I agree, fix the bump so that there is more depth in it. Then it would look sescy
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Post by Diaboy »

I repeat myself

I use the heightmaps rather than normalmaps for my models, but they tend to look a lot more pixelated compared to other people's models using normalmaps... is there any way I can fix this?

Another problem I have is that I'd like to extract the 3D file for one of the Halo PC levels. How can I do this?
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Post by Veegie[Temp] »

Diaboy wrote:I repeat myself

I use the heightmaps rather than normalmaps for my models, but they tend to look a lot more pixelated compared to other people's models using normalmaps... is there any way I can fix this?

Another problem I have is that I'd like to extract the 3D file for one of the Halo PC levels. How can I do this?
Use bump maps, and Sparkedit for the models.
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Post by JK-47 »

I was wondering if there are any tutorials that show me how to render Halo PC stuff, because I can't extract the models and texutres from Halo 2.
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Post by darco9x2 »

its basically the same thing. except there are no pre made bump maps, and you have to get the spec maps from the multiply's.
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JK-47




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Post by JK-47 »

Ok, I got the model in using the GBX Model Importer, but I'm not quite sure on how to get the bitmaps in. I have the Bitmap Extractor, and I tried using it, but it says I have to save the textures in Guerilla first. How do I do that?
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Post by darco9x2 »

ive not figured that out either. ive only rendered a few pc models.
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Post by Veegie[Temp] »

darco9x2 wrote:its basically the same thing. except there are no pre made bump maps, and you have to get the spec maps from the multiply's.
No.
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