
3dsmax Rendering Support Topic
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Well, I finaly figured out why my shadows appear boxy when using the mental render such as in this scene:

(You can see the boxyness on the side of the ghost)
It's caused when objects in the scene are bigger than can be see in normal max grid units...objects like the Halo sky and ring. Whenever those objects are hidden or deleted, the shadows return to normal, and no the light is not behind the objects, it starts well infront of any sky-related objects.
My problem now is how to handle this...how can I make a sky/ring that is small enough but yet doesn't seem like it moves around in perspective when the camera moves. Should I resize the sky down to a decent size (which might cause movement as I said before) or should I seek a new method of making a sky instead of using the original Halo models.
Any ideas welcome, just don't tell me not to use mental ray, that isn't an option at this point

(You can see the boxyness on the side of the ghost)
It's caused when objects in the scene are bigger than can be see in normal max grid units...objects like the Halo sky and ring. Whenever those objects are hidden or deleted, the shadows return to normal, and no the light is not behind the objects, it starts well infront of any sky-related objects.
My problem now is how to handle this...how can I make a sky/ring that is small enough but yet doesn't seem like it moves around in perspective when the camera moves. Should I resize the sky down to a decent size (which might cause movement as I said before) or should I seek a new method of making a sky instead of using the original Halo models.
Any ideas welcome, just don't tell me not to use mental ray, that isn't an option at this point
Eat more chicken
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I have a question =P, If I have a object as a editable mesh and I need to add a poly to it that goes all the way around the object, how do I rotate while creating a poly? It always clicks off making a poly when I try to rotate =\. I assume I am doing something wrong...
Thanks
Thanks

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- Veegie[Temp]
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Thats what I have tried to do, but whenver I do that its basically stops creating a polygon. It unselcets the create tab... I dunno how to stop it from doing that. Is there a certain setting I have to have? Also this is for attaching a base to my bsp for a halo ce map =P.
-Doom
-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
- Trulife8342
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- Trulife8342
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