3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
darco9x2





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Post by darco9x2 »

you need to fix the uvw map.
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Jordan





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Post by Jordan »

First time I've ever modeled, UVW'd, skinned, and all that good stuff.
Everything was done by me, and if you can't tell, it's my version of the Hylian Shield from the Zelda series.
Comments welcome. :)
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trepdimeflou




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Post by trepdimeflou »

Is there any depth to the model, or is it only a flat plane? (ie: show perspective images! ;p)
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Post by Tural »

I'm not too fond of the "Zelda" at the top, but it looks nice otherwise.
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Post by Monkey Terd »

The first one looks nice (minus what Tural said) and the 2nd one looks too flat. =|
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Post by Jordan »

Yeah, I probably should have rendered at a different angle. =P
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Sarb




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Post by Sarb »

The blood looks like red marker :|

But the rest is good.
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saddamsdevil





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Post by saddamsdevil »

Redid my visor :D
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keep?
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Veegie[Temp]




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Post by Veegie[Temp] »

Raytrace reflection, using a reflect/refract which instances Masterchief_visor, with no reflection masking. Right? I don't like. I also don't like the goose bumpy armour.
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saddamsdevil





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Post by saddamsdevil »

Veegie wrote:Raytrace reflection, using a reflect/refract which instances Masterchief_visor, with no reflection masking. Right?
Bullseye!

I have no reflection mask for my mc >_>.

I thought it looked pretty cool.
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darco9x2





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Post by darco9x2 »

mask it with the alpha?
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V0Lt4Ge




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Post by V0Lt4Ge »

The armor could use some work.
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Post by darco9x2 »

the point of the render isnt the armor though.
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Post by HK-47 »

i like the visor man!
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Thanks LT.
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Post by Trulife8342 »

guys I need help with my material as you can see and suggestions.

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Jordan





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Post by Jordan »

Your bump is really gross.
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Post by darco9x2 »

specular/detail maps.
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Post by flyinrooster »

Jordan wrote:Your bump is really gross.
I agree... totally. And find some tutorials on Video Post and make the parts that should glow, glow.
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darco9x2





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Post by darco9x2 »

materials before effects.
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Post by flyinrooster »

^He's right^ Make sure you do that after you fix your material. Don't forget to either.
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