I really gotta learn how to do this better. HK47 held my hand the way through and I wound up with a really mediocre render, but I sitll don't understand wha tit was I was doing.
Looking good dude, at least now i can see the rubber. Still work on the rubber and armor, the visor is good. Alright, here is a materials test of mine, tell me what you think: http://img170.imageshack.us/img170/2842 ... wipkz3.jpg
Nah, if I use the original bitmap it wouldn't look that way. Maybe I shuold use burn in the leg section then... thanks Wells.
Oh yeah, thanks Jean for the bump.
darco9x2 wrote:change the pose so it looks like hes walking. reflections still seem a bit high.
i got bored.
i might work on it, but idk.
I just don't get what's going on.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
A room like that doesn't really show off a snowy area.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
This is different to help with masterchief models! I'm trying to get the texture map for the longsword working, but so far, no luck. Its a model from Halo PC, and the map doesnt match up with the model. Is there an easy way to fix this?