Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Tural




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Re: Halo W.I.P. Photography

Post by Tural »

ScottyGEE wrote:I'm confused. Wouldn't all guns test collision?
But none of them leave pretty red dots. :(
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Re: Halo W.I.P. Photography

Post by warlord »

Image
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Image
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Re: Halo W.I.P. Photography

Post by xbox »

Sky needs more high res, visor needs more gold, water needs more fap.
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Re: Halo W.I.P. Photography

Post by warlord »

Tural wrote:
ScottyGEE wrote:I'm confused. Wouldn't all guns test collision?
But none of them leave pretty red dots. :(
If i remember none the halo games had it show a inpact decal when you shot vehicle or scenary only when you hit the bsp.
xbox wrote:Sky needs more high res, visor needs more gold, water needs more fap.
Yeah im currently using a stock sky, the visor i think will stay as it is and the water i am still trying to figure out.
on another note, this is the first bsp ive compiled where tool hasn't spat back out at me bitching about 300 open edges.
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Re: Halo W.I.P. Photography

Post by WaeV »

looks good, I like the dark visor.
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Re: Halo W.I.P. Photography

Post by medmoy »

NotZachary, I really like your health + shield hud. Can you make a patch and release it? Darkshallfall, when do you think you will release your map with the red squares?
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Re: Halo W.I.P. Photography

Post by NotZachary82 »

medmoy wrote:NotZachary, I really like your health + shield hud. Can you make a patch and release it?
I plan on incorporating it into a future mod of mine, and hopefully I can avoid being lazy, finish it, and release it. Once done, I may release the tags.
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Re: Halo W.I.P. Photography

Post by DarkShallFall »

Image
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Re: Halo W.I.P. Photography

Post by xzodia »

Nice.... :shock:

Although, perhaps a bit too obtrusive...
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Re: Halo W.I.P. Photography

Post by NotZachary82 »

I'm confused ...
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Re: Halo W.I.P. Photography

Post by Zieon_Eslador »

NotZachary82 wrote:I'm confused ...
When aren't you? :P

Dark deserves a cookie or two from everyone who still mods Halo 2.
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Re: Halo W.I.P. Photography

Post by Yodel »

Railgun-Shotgun mod I've been working on in a while. Discombobulates every time I try to put it in-game.

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Image
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Re: Halo W.I.P. Photography

Post by Zieon_Eslador »

Try Jackson's PMI Entity.
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Re: Halo W.I.P. Photography

Post by DarkShallFall »

Zieon_Eslador wrote:Try Jackson's PMI Entity.
Halo pc mb....
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Re: Halo W.I.P. Photography

Post by grimdoomer »

DarkShallFall wrote:Image
Are those values calculated by the game? If so how did you do it?
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Re: Halo W.I.P. Photography

Post by DarkShallFall »

grimdoomer wrote:
DarkShallFall wrote:image
Are those values calculated by the game? If so how did you do it?
No, that's a bitmap.
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Re: Halo W.I.P. Photography

Post by Zieon_Eslador »

DarkShallFall wrote:Halo pc mb....
I could've swore Yodel was a Halo 2 modder...

Hmm. Anyways, Onyx looks really nice so far, I'm somewhat confused but I'll play around with it later tonight I guess.
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Re: Halo W.I.P. Photography

Post by DarkShallFall »

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Re: Halo W.I.P. Photography

Post by ScottyGEE »

This is the kind of pictures that a relevant to my interests in this thread :P I can't comment so much on those practical things because I won't be using them ;)
I love black and orange colour combination. Its fitting on the level actually.
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Re: Halo W.I.P. Photography

Post by JacksonCougAr »

Dark, I think God Rays would be fitting for that atmosphere. Just a thought...
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