Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Eaton
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by Eaton » Thu Jan 08, 2009 4:14 pm
NotZachary82
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by NotZachary82 » Thu Jan 08, 2009 5:03 pm
If you need, I could supply some HUD bitmaps for you. It looks pretty nice, minus a few HUD colors.
Eaton
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by Eaton » Thu Jan 08, 2009 5:12 pm
NotZachary82 wrote: If you need, I could supply some HUD bitmaps for you. It looks pretty nice, minus a few HUD colors.
I have corrected most of the HUD colors. I fixed the black reticle and make the text more readable. I have made a custom health meter, but sure. Show me what you got.
Trulife8342
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by Trulife8342 » Thu Jan 08, 2009 7:14 pm
Win™ wrote:
KKC.
Tatooine.
DEEhunter
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by DEEhunter » Thu Jan 08, 2009 8:55 pm
ScottyGEE
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by ScottyGEE » Thu Jan 08, 2009 9:02 pm
The bumps look low res and the glare is overpowering compred to the rest.
But I like the aurora
(Curse halo CE having real time reflection but Halo 2 and 3 doesn't!)
This collaboration is not endorsed by Halomods
Technically its only me animating though
DEEhunter
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by DEEhunter » Thu Jan 08, 2009 9:41 pm
Halo 1 makes all my high res normal maps look low res for its low sampling.
SHOUTrvb
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by SHOUTrvb » Thu Jan 08, 2009 9:45 pm
Looks like you're over-compensating with size then. /oh snap. -- Try more lines at a lower res?
DEEhunter
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by DEEhunter » Thu Jan 08, 2009 10:11 pm
He. I tried it with a 2048x2048 bitmap and it still showed up low-res. Halo 1 uses an old method for rendering normal maps. It was low-res when it rendered water also.
JK-47
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by JK-47 » Fri Jan 09, 2009 12:56 am
Regardless, I think it looks awesome.
DarkShallFall
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by DarkShallFall » Fri Jan 09, 2009 9:48 am
Iron_Forge wrote: I assume I won?..I should get an emblem...
HPDarkness
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by HPDarkness » Fri Jan 09, 2009 6:28 pm
DEEhunter, I like your style, it has a very surreal, Sci-fi look.
Cryticfarm
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by Cryticfarm » Fri Jan 09, 2009 7:14 pm
Dee, mind getting up some higher quality pics?
DRL333
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by DRL333 » Fri Jan 09, 2009 7:21 pm
Is there anyway to do that with vehicles, weapons, and bipeds?
Valve > Bungie
Making abstract graphics again and better than ever!
DRL333
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by DRL333 » Fri Jan 09, 2009 8:31 pm
DEEhunter wrote: DRL333 wrote:
Is there anyway to do that with vehicles, weapons, and bipeds?
What do you mean specifically?
Giving them real time reflections.
Valve > Bungie
Making abstract graphics again and better than ever!
DEEhunter
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by DEEhunter » Fri Jan 09, 2009 8:44 pm
Its a setting in guerrilla. Just check the box that says "dynamic mirror".
WaeV
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by WaeV » Fri Jan 09, 2009 9:01 pm
HPDarkness1 wrote: DEEhunter, I like your style, it has a very surreal, Sci-fi look.
I agree. It kinda reminds me of Half-life.
DRL333
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by DRL333 » Fri Jan 09, 2009 9:50 pm
Tried it on the warthog, doesn't work
Valve > Bungie
Making abstract graphics again and better than ever!