3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Tural




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Post by Tural »

We know they're custom, that's the problem. :|
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saddamsdevil





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Post by saddamsdevil »

ROFL, excuse me, this is the first time trying to make custom bumps for characters :P
well, a new render comming, with some progress.

I might redo the bumps the day after tomorrow and actually spend some time at them.
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Tural




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Post by Tural »

Look at the active camo normal, base your custom normal maps on that.
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Post by saddamsdevil »

I don't have any camo bumps, and I can't get them anywhere, I'll make some good bumps next time, not with the .5 bursh tool.
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Tural




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Post by Tural »

Why not just get them from your mainmenu.map?
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Post by saddamsdevil »

I had it on my hd, but those things are like... 64x64... No way that is gonna work >_>
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Post by GametagAeonFlux »

The camo bumps are a tad bigger than 64x64. :|
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Post by saddamsdevil »

not on my mainmenu...
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Post by darco9x2 »

Image

when i did that, i used those camo bumps. they may be small, but they work just fine.

they're 64x64 for me as well.
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Veegie[Temp]




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Post by Veegie[Temp] »

saddamsdevil wrote:yeah, somehow it is very weak, but I redid some colour changing map on a higher res (it was way to pixelated) and I think it looks slightly better now.

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Off course, it's YOUR oppinion that counts.
Off course dirt-biking? Anyways, are you even multiplying the colour over the diffuse?
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Post by saddamsdevil »

well, I ditched that elite in a reformatation (sp?) and decided to give it another shot.

Image

any better? (btw, I am trying out DOF, and a new HDR image here... )
Last edited by saddamsdevil on Sun Aug 27, 2006 10:18 am, edited 1 time in total.
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Tural




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Post by Tural »

Way too dark.
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benman08




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Post by benman08 »

I agree.
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Veegie[Temp]




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Post by Veegie[Temp] »

saddamsdevil wrote:well, I ditched that elite in a reformatation (sp?) and decided to give it another shot.

*image*

any better? (btw, I am trying out DOF, and a new HDRI image here... )
That is rediculously dark... And you know it. Also, you have a new high-dynamic-range-image-image? :x
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Post by saddamsdevil »

Veegie wrote:Also, you have a new high-dynamic-range-image-image? :x
Lol, just realized that, I'll edit... my bad :P

I'll have a *slightly* brighter pic up soon.

EDIT:

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I said slightly right?
I'll have a *slightly* brighter pic up soon.
yep.
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Veegie[Temp]




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Post by Veegie[Temp] »

The lighting on the Elite looks nothing like its surrounding-environment. Kind of makes the purpose of HDR redundant. I don't understand how such a simple task as setting up HDR can be messed up. It's a matter of placing a few lights and changing a few settings. 3d Studio Max does everything else for you. It's very straightforward and well documented.
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Post by saddamsdevil »

I tried with some different settings, I think it looks better.

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(other HDR image too :P)
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Post by GametagAeonFlux »

Brighten it up homie.

And why is he glowing black?
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Veegie[Temp]




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Post by Veegie[Temp] »

His DoF settings are messed up.
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Post by flyinrooster »

Ok. I have been working for a while on this. My xbox broke, so I made this out of Halo CE stuff... and somethings on my own. This is more about my spartan model... don't yell at me for a sucky environment.

http://img125.imageshack.us/img125/8459/tower2sg7.jpg

and this one:

http://img480.imageshack.us/img480/8875/tower1zd5.jpg

Tell me what needs to be fixed and if I don't know all of the abbreviations don't get too mad.

[edit] ok... the bbcode isn't working so i posted the link.
N\A
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