Ambush + Modern warfare = win...again

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Post by fishface617 »

The jump height can be changed very easily, I wouldnt worry about it.
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Post by Tsuin Taiyou »

rentafence wrote:
SnaFuBAR wrote:
r0tten wrote:thats sometimes fun but personally i like non-stop combat, ending the game with over 100 kills is the best feeling ever.
all weapons give you the opportunity to kill with one headshot. from the moment you spawn, you will be very much able to defend yourself and quickly move to better cover if needed.
Just on the note of semi realism here, are you gonna do something about jumping? MC jumps way to high for a mod like this thats going to be semi realistic >.>
About that, if you guys are going for realism you might want to change the effects and particles...Personally I don't find Halo's effects very realistic...
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Post by Caboose{SE} »

just because of the way way halo works it'd probably be better to keep jumping the way it is
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Post by SnaFuBAR »

or decrease it, like we will in veblensk. you wouldn't be able to jump like that with all that gear anyways.

even though we're all a team, there will be some very noticeable differences between our maps. penguin's maps have a really cool, sleek, stylish hud, whereas my maps will have a very simple, clean looking hud, with minimal styling.
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Post by Caboose{SE} »

SnaFuBAR wrote: even though we're all a team, there will be some very noticeable differences between our maps. penguin's maps have a really cool, sleek, stylish hud, whereas my maps will have a very simple, clean looking hud, with minimal styling.
^

btw snaf, for your hud. something like css would work good, like you just have like rounds total/rounds in magazine (ex. 80/30) and just maybe a health bar somewhere that uses numbers
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Post by rentafence »

SnaFuBAR wrote:my maps will have a very simple, clean looking hud, with minimal styling.
You're rather boring :?
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SnaFuBAR





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Post by SnaFuBAR »

i don't need a crazy hud to add spice to my maps ;)
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Post by TomClancey »

Me thinks CMT does.
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Post by Veegie »

TomClancey wrote:Me thinks CMT does.
And that was completely unrelated to this topic.

EDIT for Snaf:
Gun.
Last edited by Veegie on Mon Feb 26, 2007 1:48 pm, edited 1 time in total.
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Post by SnaFuBAR »

while you're at it, you could also put in a word that's on-topic ;) /hug veeg.

there'll be an updated soon.
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Post by Caboose{SE} »

yea from your mom!

or me....

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m14, almost done, just needs the scope. this will be the us sniper. 1,200 polies.
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Post by GametagAeonFlux »

Looks pretty cool...M14 (and M1 Garand for that matter) are 2 of my favorite weapons. :P
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Post by TrashiestGerm »

SNAF! CABOOSE! STOP MIND RAPING ME!

Stop raping my mind and eyes with these beautiful models.
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Post by SnaFuBAR »

here's some more ocular cavity penetration for you...

[quote="Wh
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SnaFuBAR





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Post by SnaFuBAR »

>_>

<_<

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very early alpha.
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Post by Elite_Green_Devils »

im not gross, its just how awesome it is. also, im almost finished with my AS50 model. the insurgent sniper is looking great. give me a few hours to get a skin on it, and ill post some pics.
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Post by SnaFuBAR »

make sure you post it in your own topic, though. we don't want people getting confused with content.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by Caboose{SE} »

fwoom

2,800 polies : ( still need the minigun

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Post by fishface617 »

Hmm, everything looks great except the cockpit is a bit boxy-looking...

Nice job.
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Post by foxfanatic23I7 »

Rofl copta 5000 nice, the best of the best =p.
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