Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Veegie




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Post by Veegie »

That's the best.
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Post by Hawaiian Modder »

Shader swaping crates neados? :P
Some awesome shots, you need to tell me how you did that.
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Post by Aumaan Anubis »

Can you trap a grunt inside one of them?
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Post by neodos »

Hawaiian Modder wrote:Shader swaping crates neados? :P
no shader editing, lol btw it's neOdos
Aumaan Anubis wrote:Can you trap a grunt inside one of them?
It's a "crate_multi" phmo and coll, so no can't trap anything inside, but that's a cool idea :lol:
Last edited by neodos on Sun Dec 09, 2007 11:32 am, edited 1 time in total.
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DoorM4n
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Post by DoorM4n »

HAHAH someone should put a grunt running inside of a soccerball!!! Will be like a hamster.

Would not work though cause of the collision and phmo.
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Post by Aumaan Anubis »

DoorM4n wrote:Would not work though cause of the collision and phmo.
But aren't you the expert at those?
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Post by Xiion »

Aumaan Anubis wrote:
DoorM4n wrote:Would not work though cause of the collision and phmo.
But aren't you the expert at those?
Turk is.
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Post by Aumaan Anubis »

Xiion wrote:Turk is.
I thought DoorM4n was the one messing round with the castle and pirate ship collision stuff.
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Post by DoorM4n »

I am no expert but do know how. However, the phmo of the soccer ball is a perfect solid sphere. You will die if you spawn inside of it and you cannot just put a massive hole inside of the phmo. :P
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Post by Aumaan Anubis »

DoorM4n wrote:you cannot just put a massive hole inside of the phmo.
:cry:
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Post by xzodia »

DoorM4n wrote:I am no expert but do know how. However, the phmo of the soccer ball is a perfect solid sphere. You will die if you spawn inside of it and you cannot just put a massive hole inside of the phmo. :P
what about the pelican's collision? it could finally be put to some use lol
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Post by JacksonCougAr »

wut about linking phmo somehow? because if you could you could make a ball out of primitives, lawl...
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Post by DoorM4n »

Jacksoncougar has a good idea. What if we attach a model to the pelican and have it site on that phmo. It could be so thin and long and it will have VERY little chance of killing someone if we place it correctly. Just easily attach a controlwalkway to it and edit the phmo so its a flat rectangle. (Like an actual piece of paper) Sounds too easy to me. Use the tool xzodia made.
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Post by neodos »

Attachements does not have phmo collision.

Edit:

I wouldn't walk that way...

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Videos:

http://www.youtube.com/watch?v=7MpVM7mjZcI

http://www.youtube.com/watch?v=Il9zkRyWDjs

In fact i didn't add damage to the laser yet, i'll make it red, don't worry xD
Last edited by neodos on Mon Dec 10, 2007 9:47 am, edited 1 time in total.
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xzodia




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Post by xzodia »

DoorM4n wrote:Jacksoncougar has a good idea. What if we attach a model to the pelican and have it site on that phmo. It could be so thin and long and it will have VERY little chance of killing someone if we place it correctly. Just easily attach a controlwalkway to it and edit the phmo so its a flat rectangle. (Like an actual piece of paper) Sounds too easy to me. Use the tool xzodia made.
been there, tried that...its not common knowledge but although normally you can't attach phmo some hlmt's allow the phmo to spawn, it just won't follow around the thing its attached to :(
however because of this i think it maybe be possible but i've never unearthed the secret

but i think cougar was talking about making a ball by joining faces(flat phmo's) together
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Post by neodos »

Becareful with da lazors now it hurts :P

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Post by Hawaiian Modder »

That's awesome. :P
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Post by DrXThirst »

Simply amazing.
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Post by Hawaiian Modder »

How'd you get the projectiles to bounce of everything. I know it's a bitmask or something but I can't quite remember.
Also, Have you tried doing that on Ivory Tower, having lazerbeams flying every which way that kill you. How fun. :P
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Post by GametagAeonFlux »

Holy crap that is awesome neodos.
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