The lighting is an added effect to make it seem 3d. The lighting isn't a problem.Cryticfarm wrote:It doesn't look very tilable but good job. the shadows will probably look really weird when tiled.
Halo W.I.P. Photography
- InvaderVeex
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I lean forward in anticipation.DarkShallFall wrote:[img]http://img227.imageshack.us/img227/5196/render2vm5.jpg[/]
Zombehz!!!
Yeah its a tile, but I meant it won't look good due to how it would look with the edges not having similar lighting.T1xAnton wrote:I think that's the idea Mr. GEE.
- InvaderVeex
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- DarkShallFall
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They look awesome Dark.

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
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- T Beezie
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Those models are sweet Dark!
Zombehs=FTW!1!1!
So....I've been playing around with markers and bones and such,
(trying to brush up on my rusty modding skills, been too long in my absence.)
Came up with this, and thought it was kinda cool.
Hard to believe, that this actually used to be connected to the rear Pelican gun turret. =o

I never imagined it could be that sekzy as a hand-held weap.
Zombehs=FTW!1!1!
So....I've been playing around with markers and bones and such,
(trying to brush up on my rusty modding skills, been too long in my absence.)
Came up with this, and thought it was kinda cool.
Hard to believe, that this actually used to be connected to the rear Pelican gun turret. =o

I never imagined it could be that sekzy as a hand-held weap.
- DarkShallFall
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Yo ugly, get on aim.T Beezie wrote:Like a Battle Rifle...and shoots like one too. ;pDrXThirst wrote:How does it look in FP? Also, how does it work with gameplays?
Nowhere near completed...just a test, FP model would most likely need to be custom...just havn't taken it that far yet.

Iron_Forge wrote:I assume I won?..I should get an emblem...
- DeadHamster
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- DarkShallFall
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I smell AI'sDarkShallFall wrote:TBZ and I are going to make one of the best zombeh mods in history.

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.