Render Gallery Submission Thread (Updated 8-13) 56k warning
- Veegie[Temp]
- Posts: 2849
- Joined: Thu Jan 29, 2004 11:30 pm
- Location: Logan
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Elite reflections are vile.
Plasma Grenade effects aren't even slightly accurate.
Master Chief's specular map is wrong.
Master Chief's smoothing groups are wrong.
Nothing, is right on that brick wall. I don't think I need to point anything out, it's all wrong.
At the angle and distance the Grunt is standing, and the ammount of time it would take for him to become aware of the Master Chief's presence. It would require his Methane Tank to pass through the "brick wall".
The brick wall just....stops at 8 feet high?
I'm not going to lie, the ONLY thing you did right in this render is apply the original Master Chief base diffuse map to him, along with the Elite and Grunt.
Plasma Grenade effects aren't even slightly accurate.
Master Chief's specular map is wrong.
Master Chief's smoothing groups are wrong.
Nothing, is right on that brick wall. I don't think I need to point anything out, it's all wrong.
At the angle and distance the Grunt is standing, and the ammount of time it would take for him to become aware of the Master Chief's presence. It would require his Methane Tank to pass through the "brick wall".
The brick wall just....stops at 8 feet high?
I'm not going to lie, the ONLY thing you did right in this render is apply the original Master Chief base diffuse map to him, along with the Elite and Grunt.
a little help please
hey i got a few problems with rendering just wondering if u guys can help me out,
1. How do i get cubemaps to show in the render, i use the DirectX properties thing in materials then i use metal bump 9 and choose the cubemap and stuff and its fine in the perspective viewport but when i render it the cubemap isnt there, i tried checking the sync standard material box but it didnt help.
2. can someone send me the visor cubemap and the armor cubemaps my msn is donthackit@yahoo.com , please?
3. About the visor again, how do u get the black lines to show up OVER the reflection or cubemap without using a bump map because that way it just looks like crap
thanks
1. How do i get cubemaps to show in the render, i use the DirectX properties thing in materials then i use metal bump 9 and choose the cubemap and stuff and its fine in the perspective viewport but when i render it the cubemap isnt there, i tried checking the sync standard material box but it didnt help.
2. can someone send me the visor cubemap and the armor cubemaps my msn is donthackit@yahoo.com , please?

3. About the visor again, how do u get the black lines to show up OVER the reflection or cubemap without using a bump map because that way it just looks like crap
thanks