Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Eaton




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Post by Eaton »

Lol, that's cool T Beezie. :)
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Andrew_b




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Post by Andrew_b »

kibito87 wrote:Andrew, I like the team lighting alot. But what's with the same pattern all over the place?
Pattern?
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DEEhunter





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Post by DEEhunter »

Made a quick low poly ODST helmet. Nicely UVed.
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ScottyGEE




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Post by ScottyGEE »

Pretty orsm for quick. I don't think the fron of the visor is that thin though. But I'm expecting a "I said it was quick" response :P
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Technically its only me animating though ;)
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Philly




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Post by Philly »

Yeah, at least he got the general shape right. :)
For anybody still wondering where FTD has gone, here it is.
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kibito87




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Post by kibito87 »

Andrew_b wrote:
kibito87 wrote:Andrew, I like the team lighting alot. But what's with the same pattern all over the place?
Pattern?
Diamond shape? I'm not sure if it's a mixture of a bump and a bitmap or just the bitmap. That's why I said pattern.
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Andrew_b




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Post by Andrew_b »

The diamond texture is only on the inside walls. It replaces that brown texture. Nothing else has diamonds or designs, except for the floor.

Wasn't sure what you meant. :P
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antszy101




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Post by antszy101 »

Dee, I can see at least one non-planar and at least one polygon that's missing a texture. Just in case you ever feel like finishing it =P
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Post by DEEhunter »

antszy101 wrote:Dee, I can see at least one non-planar and at least one polygon that's missing a texture. Just in case you ever feel like finishing it =P
There are no non-planars and all polygons have textures on them. Were do you see them?
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Andrew_b




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Post by Andrew_b »

DEEhunter wrote:
antszy101 wrote:Dee, I can see at least one non-planar and at least one polygon that's missing a texture. Just in case you ever feel like finishing it =P
There are no non-planars and all polygons have textures on them. Were do you see them?
He's seeing black and white so closed together making it look gray (on the edges of the cameras view).
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developer





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Post by developer »

Cool helmet...
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Still a WIP so I think I gotta chance here :)
Sig over height limit.
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Post by Andrew_b »

From what I can see, everything looks good. Nice lighting.
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Philly




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Post by Philly »

Nice Sun.
For anybody still wondering where FTD has gone, here it is.
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xbox




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Post by xbox »

It's an infrared sun that we can see the source of.
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Post by JunkfoodMan »

Well maybe it now has no atmosphere...
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wat
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Post by DEEhunter »

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Left is smoothed. Right is un-smoothed.
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Yodel





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Post by Yodel »

Ooh, that's nice. I do believe that long spike on the sides of the helmet should be a bit longer.
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Post by DeadHamster »

Those look nice, although I always HATED the Hayabusa armor set.

ODST is the way to go, I like your earlier low-poly one. Really good for a low poly count.



developer, I really like that. Care to elaborate a bit more? What is it?


Really like the lighting on the hog like that.
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Philly




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Post by Philly »

Once again, this thread is dead. Here's some spam to keep it alive. :P

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For anybody still wondering where FTD has gone, here it is.
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Post by DarkShallFall »

Halo 2 and I have some unfinished business.
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Iron_Forge wrote:I assume I won?..I should get an emblem...
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