What's to come...maybe.
- Sgt.Peppers
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- StalkingGrunt911
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- ninja modder
- Posts: 380
- Joined: Sat Sep 24, 2005 2:41 pm
agreed...minus the lolipop exampleiGeo wrote:It's all good, but why would you want it with Halo 1 weapons... surely you'd just go play Halo 1.
It's kinda like making a cock flavoured lolly pop, it makes no sense.
keep the weapons how they are....making a halo 1 level into halo 2 is great. But making all the weapons to halo 1? pointless

Pyro, be sure to make the Pistol a separate weapon. That way people using the 1.1 AutoUpdate won't have it nerfed. The 1.1AU automatically overrides any power setting on the pistol or any modded weapon based off it. I think it does that for a couple weapons actually, such as the sticky grenades.
Pyro, is there any way to have it with Halo 1 weapons on one setting and Halo 2 weapons on another? Like, for the standard Halo 2 weapons set for the default gametype, but Halo 1 weapons on map for the Halo Classic weapons set gametype? If not, I highly suggest a hybrid map instead of Halo 1 or 2. Stick with Pistol/AR/2 Frags spawn weapons, but say Halo 2's sniper on the map, BR and Carbine, some duals and the ability to dual-wield, etc. Try to skin it or try a new shader, update the map to have a different feel from Halo 1.
I know that's a lot of requests from someone who isn't helping you, but I think they're decent ideas worth considering.
Pyro, is there any way to have it with Halo 1 weapons on one setting and Halo 2 weapons on another? Like, for the standard Halo 2 weapons set for the default gametype, but Halo 1 weapons on map for the Halo Classic weapons set gametype? If not, I highly suggest a hybrid map instead of Halo 1 or 2. Stick with Pistol/AR/2 Frags spawn weapons, but say Halo 2's sniper on the map, BR and Carbine, some duals and the ability to dual-wield, etc. Try to skin it or try a new shader, update the map to have a different feel from Halo 1.
I know that's a lot of requests from someone who isn't helping you, but I think they're decent ideas worth considering.
- ninja modder
- Posts: 380
- Joined: Sat Sep 24, 2005 2:41 pm
if i get what your saying i think i agree....DWells55 wrote:Pyro, be sure to make the Pistol a separate weapon. That way people using the 1.1 AutoUpdate won't have it nerfed. The 1.1AU automatically overrides any power setting on the pistol or any modded weapon based off it. I think it does that for a couple weapons actually, such as the sticky grenades.
Pyro, is there any way to have it with Halo 1 weapons on one setting and Halo 2 weapons on another? Like, for the standard Halo 2 weapons set for the default gametype, but Halo 1 weapons on map for the Halo Classic weapons set gametype? If not, I highly suggest a hybrid map instead of Halo 1 or 2. Stick with Pistol/AR/2 Frags spawn weapons, but say Halo 2's sniper on the map, BR and Carbine, some duals and the ability to dual-wield, etc. Try to skin it or try a new shader, update the map to have a different feel from Halo 1.
I know that's a lot of requests from someone who isn't helping you, but I think they're decent ideas worth considering.
correct me if i am wrong...but if pyro could make the level full of halo 1 and halo 2 weapons. Like have the Battle Rifle, H1 pistol, AR, smg, needler, etc.

I'll work everything out. You guys worry too much about the gameplay and not enough about if this thing is even gunna be completed.ScottyGEE wrote:the only thing is that probably won't work is the jump height, you can probably scale everything with ease in this level...But I'm not sure. As I still don't have the patch
As for the halo 1 weapons I don't see how its a bad thing at all...You're example iGeo isn't that good either...

Listen to Protest the Hero.
honestly Pyro, I'd rather have something with good gameplay or it not be released at all...If something is released and its just not fun to play then fuck that shit. So of course I'm going to focus on talking about gameplay with a priority.
But I see what your saying though...But after such a response from people and the help you are now recieving I don't see why you'd just scrap it unless some new problem came up...
But I see what your saying though...But after such a response from people and the help you are now recieving I don't see why you'd just scrap it unless some new problem came up...
Very well said my friend. Gameplay is 90% of the map in my book. There really is no use in playing a map let alone a whole game if the gameplay is crap.ScottyGEE wrote:honestly Pyro, I'd rather have something with good gameplay or it not be released at all...If something is released and its just not fun to play then *** that ****. So of course I'm going to focus on talking about gameplay with a priority.
But I see what your saying though...But after such a response from people and the help you are now recieving I don't see why you'd just scrap it unless some new problem came up...

Halo 2 has a different physics engine than Halo 1. So, even with Halo 1 weapons, the map would still play differently than the Bungie-created H1 counterpart.iGeo wrote:It's all good, but why would you want it with Halo 1 weapons... surely you'd just go play Halo 1.
It's kinda like making a cock flavoured lolly pop, it makes no sense.
- sober