[w.i.p.]H3 assault rifle *update* ingame halo 2

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Post by RA1N THE ELITE »

actually the model was Ginormous when avp gave it to me so I tried resizing it as much as I could without messing up it's surface. You can see what happens to messed up surfaces on my previous injection. I love having the fun task of resizing a complicated model manually. *sarcastic*
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Post by avp DR@AGON »

well theh3 ar injected correctly but theres open spaces in the model and the .mtl file won't apply to the ar
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Post by RA1N THE ELITE »

it does with me. if you want save it as a .max or .3ds and it will create an mtl within the file. mtl's only appear when you convert to obj.
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Post by GametagAeonFlux »

The Assault Rifle looks a tad too large.
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Post by avp DR@AGON »

yae i just resized it so it would be the right size for halo 2
he got the resized file so he's either putting in the new 1 or he's doing something else
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Post by RA1N THE ELITE »

well the resized version had messed up uvs so that didn't work but I did see some color in it. Anyways I injected it again this time with the assault rifle materials and I got a purple assault rifle. I am confused as to how to fix this.
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Post by avp DR@AGON »

purple assault rifle? 0_o
thats weird can we get some pics of what the sizing looks like now?
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Post by RA1N THE ELITE »

well the size is pretty much the same, I can't find a way to size it down more without messing up the uv's. the shader is messed up and makes it come out purple. I mean it's perfect... if u like purple girly weps.

P.S. The carbine is purple and I don't like it.
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Post by avp DR@AGON »

since your working with dec have you had any progress (besides it being blue)
how bout the size in the fp view or the numbers plate
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Post by RA1N THE ELITE »

i can fix the numbers plate but of course thats part of the uv map. so in order to fix the numbers plate first I have to fix the uv map. also i might be able to size down the model without messing up the uv's but i feel like seeing how it would come out with a skin first.
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Post by ShortZz »

I'm just asking, but when is this going to be released? I'm SO excited for these halo 3 projects you are doing, like your MC, but I'm exspecially looking forward for the halo 3 AR, and if possible, you could try to change the picture of the smg into the AR shape, so then people wouldn't think you overrighted the SMG, but otherwise, and EXCELLENT PROJECT!!
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Post by =Hunter= »

I don't like it much, to be honest. The way I see it, the thing that makes the assault rifle such a nice looking gun was the sloped heatshield/computer unit... now it's flat, it just looks kind of meh-ish.

For a true H3 assault rifle, take the original Halo 1 AR first person and making sure you're careful here, split the front half down the middle looking end-on, mirror, and move around until it's perfectly symmetrical. This puts the details you see on the left (the vents on the side of the receiver and also the grooves on the upper heatshield/computer unit) on the right as well - Bungie left them out to save polygons and because you only see that side of the first person rifle model for a fraction of a second during the melee attack animations. Next, add ends to the barrel and the flashlight (don't bother about curving the flashlight lens- you won't see much of it close up and it doesn't matter anyways). Lengthen the barrel a little, and then make some textures and bump maps using the assault rifle shown in the trailer and screenshots as a reference. I don't mod Halo 2, but I hear it supports normals maps... if it does for weapons, persuade a good modeler with some spare time to make you a really detailed, really high-poly assault rifle and normal map it off that.

Hope this helps - if you want, I have an assault rifle with the mirrored front half and also a chamfered grip, and the ends on the flashlight and barrel, but it's in gmax format. If you can get someone to convert it, hit me up on AIM or MSN and I'll chuck the model your way.
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Post by Tanasoo »

You also need to lengthen whole front area and re-model the stock a little.
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Post by dec1234 »

RA1N THE ELITE wrote:i can fix the numbers plate but of course thats part of the uv map. so in order to fix the numbers plate first I have to fix the uv map. also i might be able to size down the model without messing up the uv's but i feel like seeing how it would come out with a skin first.
What you said there was all wrong...... all of it :shock:

The numbers are not part of the UV and sizing the model wont mess the UV's for two reasons.
1. that never happens anyways.
2. it has no UV maps to mess up
and i kinda did release myne it isnt perfect but it can replace this :)
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Post by =Hunter= »

The numbers are skins applied to single planes hovering just above the LCD screen. Works the same as the blood and bullethole decals.
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Post by dec1234 »

yah i know.
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Post by ShortZz »

Here is an idea, you could make the AR released for BETA testing, and get people's ideas for upgrading it, to look more like the Halo 3 AR, if you think about it, you could have the perfect AR.
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Post by dec1234 »

I released my AR and if anyone makes a good enough skin i will let them release it using my model i injected.
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Post by Snaku »

I really like yours, Dec, but the point of AVP's is to have one that isn't ripped. It'd be nice to be able to release mods with it on Halomods, rather than having to host them offsite.
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Post by INSANEdrive »

I have reason behind this question

Does the Halo 3 AR have a Longer Barrel (if so... I think I know the Difference between Halo 1 and Halo 3)

Page 178

Fall of Reach

Bottom Paragraph

;) ;) ;)

Just a thought... Nice Job so Far on the Conversion 8)
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