Halo Art Showcase / Critique
- Veegie[Temp]
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Darco, you have the Master Chief half way through a squat holding an energy sword that is activated in the middle of a room...
The doors are open, so he should being sucked out into space, not squat-standing.
You have dull metal textures that are somehow reflecting clear images.
Try to give your 'scene' a purpose.
The doors are open, so he should being sucked out into space, not squat-standing.
You have dull metal textures that are somehow reflecting clear images.
Try to give your 'scene' a purpose.
- FleetAdmiralBacon
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Above is in no way a render, here's how I did it:
One: Import the models, mine aren't even posed in any way.
Two: You're going to want a DirectX shader like the one I compiled from a bunch of the Max ones (and a bunch of mine own stuff like color change and tertiary detail maps)
Three: Apply and set up the DirectX Shader. Everything, including the high quality speculars and such, should be visible in your viewport (unless for some halfassed reason you're running in OpenGL mode)
Four: This is the fun part, go over to the tools tab and hit "More...", scroll down until you find "Scene Effect Loader"
Five: Click "Add Effect" and find "[max]\maps\fx\scene\post_bloom.fx"
Six: Click the checkbox for "Scene Effects"
Your scene will look a little odd, most likely way to bloomed.
Double click "post_bloom"
This will load the material editor.
Tweak with the settings. I used:
Scene Intensity = 0.2
Glow Intensity = 0.9
Highlight Threshold = 0
Highlight Intensity = 0.1
Blur Width = 1 (that's in pixels by the way)
Now your scene should look a lot better.
If you're wondering, this entire set of effects will be available with Entropy. The bloom like this really makes things look more real.
Before Bloom:
After Bloom:
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- FleetAdmiralBacon
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I hit print screen, and I know that does not fit your definition of a render.Vegito619 wrote:Apparently you don't even understand what the word render means.
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My definition?
I'm using fact.
A render is any model that is rendered in or out of the game engine by external software.
In this case, it is out of Halo (2)'s game engine, therefore it does not belong in the Photography thread like I stated, as did Tural.
By your logic I could go into 3ds Max, go into a viewport and hit prnt scrn and it wouldn't be a render. Even though the models are being rendered in the picture, and in front of my very eyes. Even though they're being rendered, it's not a render...
Makes a lot of sense.
I'm using fact.
A render is any model that is rendered in or out of the game engine by external software.
In this case, it is out of Halo (2)'s game engine, therefore it does not belong in the Photography thread like I stated, as did Tural.
By your logic I could go into 3ds Max, go into a viewport and hit prnt scrn and it wouldn't be a render. Even though the models are being rendered in the picture, and in front of my very eyes. Even though they're being rendered, it's not a render...
Makes a lot of sense.
- trepdimeflou
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- FleetAdmiralBacon
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And what faults would those be?iGeo wrote:Veegie is right, try reading what he's writing.
FAB seems to think something is not a render, because he used print screen to capture the rendered scene.
Also, by adding the 'bloom' your essentially hiding faults... much like the way fat people use filters to hide their ugliness on Myspace.
And btw, I'm using the definition Veegie uses to accept images into the Render Gallery, and according to him, if you don't press "Render", he won't accept it.
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- FleetAdmiralBacon
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THe discussion on that is over, now what flaws am I hiding with my bloom shader?iGeo wrote:No, you posted it in the photography forum, which is for pictures or screenshots from the Halo engine.
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I know next to nothing about rendering or models, but I know this isn't a good render.
http://i9.photobucket.com/albums/a77/gr ... _bloom.jpg
http://i9.photobucket.com/albums/a77/gr ... _bloom.jpg
veegie i think fab is using his "game engine" he was mentioning in his topic thats in this section somewhere so in a way your both right but your both wrong he is rendering it out of halos game engine as you said but he is also using a differnt game engine to render it.
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.