Halo Art Showcase / Critique

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Veegie[Temp]




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Post by Veegie[Temp] »

Darco, you have the Master Chief half way through a squat holding an energy sword that is activated in the middle of a room...
The doors are open, so he should being sucked out into space, not squat-standing.
You have dull metal textures that are somehow reflecting clear images.

Try to give your 'scene' a purpose.
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benman08




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Post by benman08 »

You should add 2 elites guarding the bomb.
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Darco




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Post by Darco »

that's my plan.

small update.
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http://www.deviantart.com/deviation/48444385/
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Image
Above is in no way a render, here's how I did it:
One: Import the models, mine aren't even posed in any way.
Two: You're going to want a DirectX shader like the one I compiled from a bunch of the Max ones (and a bunch of mine own stuff like color change and tertiary detail maps)
Three: Apply and set up the DirectX Shader. Everything, including the high quality speculars and such, should be visible in your viewport (unless for some halfassed reason you're running in OpenGL mode)
Four: This is the fun part, go over to the tools tab and hit "More...", scroll down until you find "Scene Effect Loader"
Five: Click "Add Effect" and find "[max]\maps\fx\scene\post_bloom.fx"
Six: Click the checkbox for "Scene Effects"
Your scene will look a little odd, most likely way to bloomed.
Double click "post_bloom"
This will load the material editor.
Tweak with the settings. I used:
Scene Intensity = 0.2
Glow Intensity = 0.9
Highlight Threshold = 0
Highlight Intensity = 0.1
Blur Width = 1 (that's in pixels by the way)
Now your scene should look a lot better.
If you're wondering, this entire set of effects will be available with Entropy. The bloom like this really makes things look more real.


Before Bloom:
Image

After Bloom:
Image
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Veegie




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Post by Veegie »

Apparently you don't even understand what the word render means.
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Post by FleetAdmiralBacon »

Vegito619 wrote:Apparently you don't even understand what the word render means.
I hit print screen, and I know that does not fit your definition of a render.
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Post by Veegie »

My definition?
I'm using fact.
A render is any model that is rendered in or out of the game engine by external software.
In this case, it is out of Halo (2)'s game engine, therefore it does not belong in the Photography thread like I stated, as did Tural.

By your logic I could go into 3ds Max, go into a viewport and hit prnt scrn and it wouldn't be a render. Even though the models are being rendered in the picture, and in front of my very eyes. Even though they're being rendered, it's not a render...
Makes a lot of sense.
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trepdimeflou




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Post by trepdimeflou »

what the hell are you on about Veegie? You're thinking he's not allowed to post a render in this topic or something? This isn't the photography thread, so you may have misplaced your post.
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Darco




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Post by Darco »

it was originally posted in the photography thread.
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Geo
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Post by Geo »

Veegie is right, try reading what he's writing.

FAB seems to think something is not a render, because he used print screen to capture the rendered scene.

Also, by adding the 'bloom' your essentially hiding faults... much like the way fat people use filters to hide their ugliness on Myspace.
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Post by FleetAdmiralBacon »

iGeo wrote:Veegie is right, try reading what he's writing.

FAB seems to think something is not a render, because he used print screen to capture the rendered scene.

Also, by adding the 'bloom' your essentially hiding faults... much like the way fat people use filters to hide their ugliness on Myspace.
And what faults would those be?
And btw, I'm using the definition Veegie uses to accept images into the Render Gallery, and according to him, if you don't press "Render", he won't accept it.
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Post by Geo »

No, you posted it in the photography forum, which is for pictures or screenshots from the Halo engine.
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Post by FleetAdmiralBacon »

iGeo wrote:No, you posted it in the photography forum, which is for pictures or screenshots from the Halo engine.
THe discussion on that is over, now what flaws am I hiding with my bloom shader?
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Geo
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Post by Geo »

I know next to nothing about rendering or models, but I know this isn't a good render.

http://i9.photobucket.com/albums/a77/gr ... _bloom.jpg
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Darco




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Post by Darco »

Bacon, fx shaders render in viewport. and for one "flaw," the lack off aa.
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Post by warlord »

veegie i think fab is using his "game engine" he was mentioning in his topic thats in this section somewhere so in a way your both right but your both wrong he is rendering it out of halos game engine as you said but he is also using a differnt game engine to render it.
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Post by Geo »

FAB is wrong. FACT, not opinion. I'm saying this to help you FAB, just correcting. I'm in no way inciting flaming or an argument.
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benman08




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Post by benman08 »

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Click for larger....much larger :P
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Post by GametagAeonFlux »

Psh, I've seen bigger.

I only like the helmet/visor...the rest isn't quite as nice.
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Post by benman08 »

Unfortunately, my skills with textures are not as good as jeans, and i think i have an older version. I was going to try and edit the shader, but it being so complex kept me from doing so. =p
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