3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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kornkidcrazy




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Post by kornkidcrazy »

Alrighty, I understand how the spartan's materials should look on him now. My only problem is after im done smoothing him and giving him his materials, how do I "rig" him? I made a biped and place all the parts where they need to go, but now I am lost. How can I make it so I can move his limbs and such?
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Ok, I still don't know how to add detail maps or cube maps, and my shadows aren't working too well, I can't get them to be soft. When I set it up like I was told by other people, my max freezes because my card sucks.
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I did make a few improvements, but only where I could.
I've looked for tutorials on detail maps and I can't really find any. I'll go search google for one again...
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Post by HK-47 »

Detail mapping...uhh...From what ive learned from chief he said its Taking the bitmap and turning the Armor parts (say you wanted the detail on a specific part) and turning it black...and the rest white i believe...But i may have specular maps and detail maps confused :\.
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Post by Chief Cow »

That would be a mask (a mask is just a grayscale bitmaps used to seperate certain conditions easliy like tranparency [alphas] or in this case, details) used to seperate the detail maps. The white areas=detail maps applied, the black is just the opposite. So what I eneded up doing with that Halo 1 Masterchief was to make 2 masks, one having the armor parts as white and the other to have the rubber areas as white in paintshop. Then in the diffuse map in 3ds, you add a RGB multiply with your masterchief texture in slot 1. In slot 2, I added a Mix Map with a Mask Map in each mix slot. In the Mask Map, you will put the armor or rubber mask bitmap in to the mask slots and the detail maps in the bitmap slots (tile detail maps as needed).

So um ya, if I missed anything, please correct me and if anyone knows a better way, do share.
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Post by darco9x2 »

you dont need 2 masks, you could just use 1 and have the mask inverted for the opposite.
cubemaps you use reflect/refract in the reflection spot, make sure you mask them off.

http://forums.yayap.com/viewtopic.php?t=1626
theres a small tutorial on masks. as veegie stated, it was a bad example but it gets the point across.

for shadows, you need to use radiosity or at least fake it. that will make them soft.
faking radiosity tutorial
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Post by Tanasoo »

Here's a little tool I made a while ago for HALO 1 renders. It might come in handy for anyone still working with the HALO 1 models. It is a tool for 3ds max that sorts the UVWs and "preps" the model. It was made in max 6 so some of the prep tools don't work in max 8 ( I dunno about Max 7) besides you don't want to use the scale one in with the max 8 importer.
The main thing is the UVW unscrambler, I have done it on just about every mode and the only wierd thing is on Cortana's teeth and the treads on the tank... I don't know why...
Anyway just unzip the BMPs to the UI/Icons folder and the script to the UI/MacroScripts folder. look in max's help files to put them into a pretty looking toolbar :wink: . There is a Help file for the actual use of the script when you run it under "about".

I hope it helps some of you guys 8)
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M4573R51337




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Post by M4573R51337 »

Hey, just want to put it out here, that if anyone wants to make renders with CMT biped, send me a PM with a sample of your work. The oens in here are real awsome!
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benman08




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Post by benman08 »

I will be pming you :)
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Post by HK-47 »

Shit i forgot to do those X.x!
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Post by Halo 2 Rules!! »

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comments and crits are welcome
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Post by Vinx »

amazing job so far jean.
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Post by Itszutak »

If you go down a bit from the middle of the neck, there are two retangles with a weird stripe pattern on them; otherwise, it looks amazing!

EDIT: and the shoulder kelvar(?) looks a bit low-rez...
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Post by V0Lt4Ge »

Is that a reflection of Turf on his visor?
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Snave




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Post by Snave »

I think it's a hdr image, i could be wrong..
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Post by Tural »

Itszutak wrote:If you go down a bit from the middle of the neck, there are two retangles with a weird stripe pattern on them; otherwise, it looks amazing!
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And Snave is right, doesn't look like Turf to me.
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Post by HK-47 »

ooo dirt i remember you showing me that.
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Post by trepdimeflou »

I made those dirt maps ^-^ <3
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Post by Kirk »

I love that render Jean... I love it. Best render ever.
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Post by darco9x2 »

you guys have come a long way on the h3 mc, its looking really amazing.
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Post by Grr »

Can we post for help on animations? :shock: :roll:
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