3dsmax Rendering Support Topic
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- Posts: 109
- Joined: Sat Dec 04, 2004 12:17 am
Testing my halo 2 meterial its a mix of many peoples and alot of stuff ive edited too:
Single Player:

Multi-Player:

UBER HUGE IMAGE of another SP render: Here - 2300x2300
Single Player:

Multi-Player:

UBER HUGE IMAGE of another SP render: Here - 2300x2300
FireDragon04 I AM!
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- Posts: 1063
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- Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
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Well in treps great material tree...
http://trepdimeflou.gfxevolution.com/re ... altree.jpg
There are a few things I am a little iffy on. Does anyone happen to know what a few of the bitmaps are normally called within the Halo 2 map, or atleast how I would create my own?
These are what I am having trouble understanding what they are, am not entierly sure of, or just need some clarfication.
These are all under armour: armor
_diffuse
_multiply
_diffusemap
_alphamask
_alpha
_acbump
_addbump
I am also just going for the campaign look, that means I can basically skip half of the whole tree.
Thanks for any help you can provide!
-Doom
http://trepdimeflou.gfxevolution.com/re ... altree.jpg
There are a few things I am a little iffy on. Does anyone happen to know what a few of the bitmaps are normally called within the Halo 2 map, or atleast how I would create my own?
These are what I am having trouble understanding what they are, am not entierly sure of, or just need some clarfication.
These are all under armour: armor
_diffuse
_multiply
_diffusemap
_alphamask
_alpha
_acbump
_addbump
I am also just going for the campaign look, that means I can basically skip half of the whole tree.
Thanks for any help you can provide!
-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
_diffuse its a name for a shader, but the diffuse map is just a non colored version of the skin as well.
_multiply name for a shader.
_diffusemap name for a shader.
_alphamask its the alpha masked by itself, and the name of a shader.
_alpha the alpha channel from the skin maker he posted a long long time ago.
_acbump the normal map.
_addbump the displacement map. however i dunno how to get the displacement map.
if you look to the right of the shader names, such as _acbump it has (MC-Normals.jpg)
MC-Normals is the bitmap, the _acbump is the shaders name.
_multiply name for a shader.
_diffusemap name for a shader.
_alphamask its the alpha masked by itself, and the name of a shader.
_alpha the alpha channel from the skin maker he posted a long long time ago.
_acbump the normal map.
_addbump the displacement map. however i dunno how to get the displacement map.
if you look to the right of the shader names, such as _acbump it has (MC-Normals.jpg)
MC-Normals is the bitmap, the _acbump is the shaders name.

I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
- trepdimeflou
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- Joined: Sat Dec 25, 2004 12:50 pm
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- Posts: 1063
- Joined: Mon May 09, 2005 7:31 am
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Yeah I saw that post on yayap, Have you updated it at all or released a newer set? I would like to get my chief ingame looking and this tree is the only thing that I have been told that gets it good ingame looking. If I even have to make the files myself to get the ingame chief I wont mind, I just need to know what they are =P.trepdimeflou wrote:Also keep in mind that that is a very old material; it will look decent, but not exactly ingame =p
Also when you say this darco
_multiply name for a shader.
_diffusemap name for a shader.
are you saying that it is only a name for orginization? Or is it a file, I am not sure what the files _multiply would represent.
Thanks for the help.
-Doom

Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
- trepdimeflou
- Posts: 727
- Joined: Sat Dec 25, 2004 12:50 pm
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Things with "_" before them are just the names. for instance, i named the diffuse map "_diffusemap" so I could see it as what it was in the material tree.
_multiply = a RGB Multiply map type.
_diffusemap = the RGB channel of masterchief.dds.
_diffuse = the starting map for the diffuse channel, a composite.
_alphamask = the alpha map masked by itself. mask map type.
_alpha = the alpha channel of masterchief.dds.
_acbump = active camo normal map.
_addbump = "additional bump" ; this is a displacement map.
_multiply = a RGB Multiply map type.
_diffusemap = the RGB channel of masterchief.dds.
_diffuse = the starting map for the diffuse channel, a composite.
_alphamask = the alpha map masked by itself. mask map type.
_alpha = the alpha channel of masterchief.dds.
_acbump = active camo normal map.
_addbump = "additional bump" ; this is a displacement map.
