Render Gallery Submission Thread (Updated 8-13) 56k warning
This isn't the actual gallery. The gallery is located on the HM front page, and this is just the submission thread. However Veegie hasn't updated the thread in some time, so this is pretty much the new gallery. And no, permission is stil required if someone wants to use a render in their own work. Or at least credit.
- CabooseJr
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The windshield is purple, Why?
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I'm not exactly sure why the windshield is purple. I kind of had to improvise since the windshield had no alpha map.
And I'm not using illegally downloaded software, like most of the people with 3ds on this site.
Oh by the way, this was done on a Mac, to demonstrate Blender's cross-system compatibility.
And I'm not using illegally downloaded software, like most of the people with 3ds on this site.
Oh by the way, this was done on a Mac, to demonstrate Blender's cross-system compatibility.
Space those out man...Jeez...
The Arbiter looks great...but the rest have so much bloom. And the MC looks kinda low detailed.
Why accuse us with stealing?
The Arbiter looks great...but the rest have so much bloom. And the MC looks kinda low detailed.
Why accuse us with stealing?
Last edited by Pyroman on Wed Oct 03, 2007 9:25 pm, edited 2 times in total.
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- JacksonCougAr
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- ZeroKillerMods
- Posts: 114
- Joined: Sun Sep 03, 2006 5:56 am
- Location: Great Britain
I legally hace 3DS Max 9, its a bit of a generalisation saying everybody has an illegal torrented/cracked version. I got all my software through my dad's business. But render wise, little toomuch bloom, looses the detail a lil bit. But I am very impressed considering it was blend3r.
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"More accurate normal mapping" isn't going to help when you're using incorrect normal maps to begin with.
http://i66.photobucket.com/albums/h253/sainttheo/MC.jpg
That bump/normal is wrong. It looks very bad. Use a recent version of Entity to get a proper normal map, or use the Active Camo Bump, as it is the normal map.
http://i66.photobucket.com/albums/h253/sainttheo/MC.jpg
That bump/normal is wrong. It looks very bad. Use a recent version of Entity to get a proper normal map, or use the Active Camo Bump, as it is the normal map.
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Please don't get me started on the masterchief. Every other model I make looks decent, he is the only one I have spent hours trying to hopelessly perfect.Tural wrote:"More accurate normal mapping" isn't going to help when you're using incorrect normal maps to begin with.
http://i66.photobucket.com/albums/h253/sainttheo/MC.jpg
That bump/normal is wrong. It looks very bad. Use a recent version of Entity to get a proper normal map, or use the Active Camo Bump, as it is the normal map.
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- Posts: 66
- Joined: Sun Feb 11, 2007 9:18 am
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- Posts: 66
- Joined: Sun Feb 11, 2007 9:18 am